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[Freeciv] Re: feature request: spy satellites
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To: Wolfram Sieber <wolfram.r.sieber@xxxxxxxxx>, freeciv@xxxxxxxxxxx
Subject: [Freeciv] Re: feature request: spy satellites
From: Fishpark <fishpark77@xxxxxxxxxxx>
Date: Fri, 3 Feb 2006 22:50:45 +0000 (GMT)

But if the satellite moves by itself, how long will it
take for the thing to cross the map? how useful would
it be if it only covered your favourite battleground
once every 20 turns?

And if it moves all by itself, how will you profit
from its visible range? units move pretty fast in
freeciv (esp. on linux) so you'd lose track of the
units almost as soon as the satellite flies over
them...

A more useful satellite would be one that you can
position at will, like a air unit but without the
neccessity to return to an airbase. Space units would
be unreachable except by cruise missiles. I guess
they'd have to have limited lifespan, only a couple
turns (10? 20?) so that they wont be too powerful. How
does that sound?




                
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