[Freeciv] Re: (PR#1469) Looking at the score
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On 1/09/2003, you wrote:
> Hello,
>
> I still liked to have some opinions from players about a possible
> change with the score display in Freeciv.
>
> Maybe I should be more verbose.
>
> Currently, you can see the score in a running game, when you type
> /score in the chatline.
>
> Some people are annoyed about this, because they have to type in a
> command.
>
> Others don't even know about it.
>
> Others get annoyed, because the popup with the score, which is
> presented to *all* players, can disturb you.
>
> Others are annoyed because the score points reveal valuable
> information about the progress of players you haven't even met.
>
> So what do people think? Do you want a score during the game? What
> kind of score?
>
>
>> I see these options. Some of them can be combined.
>>
>> 1) Remove the /score command.
>>
>> The score will only be shown at game end.
>>
>> 2) Have a menue command Reports --> Score
>>
>> The score is shown whenever the player wants it.
>>
>> 3) Have a menue command Reports --> Score (visible to all)
>>
>> This is the implementation present in conndlg12a patch.
>> This is the way the /score command works currently.
>>
>> 4) Only show an average score for the last ten rounds, which is
>> computed
>> every five turns.
>>
>> Intended to address concerns that too much information is
>> revealed, about
>> players you've never met.
>>
>> 5) Show the score every ten(?) turns, like the other historian
>> reports.
>>
>> 6) Make the score part of the demographic report.
>>
>> You can see the ranking and own points, but not points of other
>> players
>> (except you have embassy with the best)
>>
>> So what's your opinion on the score? I'd prefer answer in numbers
>> ;)
>
> Christian
>
I'd prefer a combination of (1) and (6) - no /score command, and your own
score available in the demographics report along with rank. Actual
scores of all players presented at end.
-Morgan
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