[Freeciv] City and unit graphics
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I've been using these graphics as replacements for the ones that come
with the trident tileset. I thought I'd post them here in case anyone
else is interested in using them.
Essentially they are resizing and reworking of graphics from the
various hires tilesets. See the spec files for (hopefully) complete
credits.
The city.png file has 6 city styles, and the units.png file has the
standard array of units as well as specific graphics for Workers and
Barbarian leaders.
I'd appreciate feedback on whether these files work okay on other
systems, as these have been made on Amiga and it's possible that
palettes of line feeds/carriage returns may have been messed up.
Thanks,
Morgan
PS: What are Crusaders and Fanatics used for? I noticed in the
rulesets that you can never acquire them.
-- Binary/unsupported file stripped by Ecartis --
-- Type: image/png
-- File: Cities.png
-- Attached file included as plaintext by Ecartis --
-- File: Cities.spec
;
; The names for city tiles are not free and must follow the following rules.
; The names consists of style name, _ , size. The style name is as specified
; in cities.ruleset file. The size indicates which size city must
; have to be drawn with a tile. E.g. european_4 means that the tile is to be
; used for cities of size 4+ in european style. Obviously the first tile
; must be style_name_0. The sizes must be in ascending order.
; There must also be a style_name_wall tile used to draw the wall and
; an occupied tile to indicate a miltary units in a city.
; The maximum size supported now is 31, but there can only be MAX_CITY_TILES
; normal tiles. The constant is defined in common/city.h and set to 8 now.
;
[spec]
; Format and options of this spec file:
options = "+spec2"
[info]
artists = "
Resized and reworked by
Morgan Jones
Using images and elements of
- Trident tileset by Tatu Rissanen
- R-HiRes tileset by Tim F. Smith, Daniel Speyer, and Frederic Rodrigo
- Lexxy tileset by Tim F. Smith, Daniel Speyer
- FT tileset by Franz Mach
"
[file]
gfx = "trident/cities"
[grid_main]
x_top_left = 0
y_top_left = 0
dx = 30
dy = 30
tiles = { "row", "column", "tag"
; default tiles
4, 0, "cd.city"
4, 3, "cd.city_wall"
7, 4, "cd.occupied"
; used by all city styles
7, 5, "city.disorder"
;
; city tiles
;
0, 0, "city.precolumbian_0"
0, 1, "city.precolumbian_5"
0, 2, "city.precolumbian_10"
0, 3, "city.precolumbian_wall"
0, 4, "city.precolumbian_0_wall"
0, 5, "city.precolumbian_5_wall"
0, 6, "city.precolumbian_10_wall"
1, 0, "city.european_0"
1, 1, "city.european_5"
1, 2, "city.european_10"
1, 3, "city.european_wall"
1, 4, "city.european_0_wall"
1, 5, "city.european_5_wall"
1, 6, "city.european_10_wall"
2, 0, "city.classical_0"
2, 1, "city.classical_5"
2, 2, "city.classical_10"
2, 3, "city.classical_wall"
2, 4, "city.classical_0_wall"
2, 5, "city.classical_5_wall"
2, 6, "city.classical_10_wall"
3, 0, "city.oriental_0"
3, 1, "city.oriental_5"
3, 2, "city.oriental_10"
3, 3, "city.oriental_wall"
3, 4, "city.oriental_0_wall"
3, 5, "city.oriental_5_wall"
3, 6, "city.oriental_10_wall"
4, 0, "city.african_0"
4, 1, "city.african_5"
4, 2, "city.african_10"
4, 3, "city.african_wall"
4, 4, "city.african_0_wall"
4, 5, "city.african_5_wall"
4, 6, "city.african_10_wall"
5, 0, "city.industrial_0"
5, 1, "city.industrial_5"
5, 2, "city.industrial_10"
5, 3, "city.industrial_wall"
5, 4, "city.industrial_0_wall"
5, 5, "city.industrial_5_wall"
5, 6, "city.industrial_10_wall"
6, 0, "city.modern_0"
6, 1, "city.modern_5"
6, 2, "city.modern_10"
6, 3, "city.modern_wall"
6, 4, "city.modern_0_wall"
6, 5, "city.modern_5_wall"
6, 6, "city.modern_10_wall"
7, 0, "city.barbarian_0"
7, 1, "city.barbarian_wall"
7, 2, "tx.fortress"
7, 3, "tx.fortress_back"
7, 4, "city.precolumbian_occupied"
7, 4, "city.european_occupied"
7, 4, "city.classical_occupied"
7, 4, "city.oriental_occupied"
7, 4, "city.african_occupied"
7, 4, "city.industrial_occupied"
7, 4, "city.modern_occupied"
7, 4, "city.barbarian_occupied"
}
-- Binary/unsupported file stripped by Ecartis --
-- Type: image/png
-- File: Units.png
-- Attached file included as plaintext by Ecartis --
-- File: Units.spec
[spec]
; Format and options of this spec file:
options = "+spec2"
[info]
artists = "
Resized and reworked by
Morgan Jones
Using images and elements of
- Trident tileset by Tatu Rissanen
- Engels tileset by Ralf Engels
- R-HiRes tileset by Tim F. Smith, Daniel Speyer, and Frederic Rodrigo
- Lexxy tileset by Tim F. Smith, Daniel Speyer
- FT tileset by Franz Mach
- A unit tileset by Erwan
"
[file]
gfx = "trident/units"
[grid_main]
x_top_left = 0
y_top_left = 0
dx = 30
dy = 30
tiles = { "row", "column", "tag"
0, 0, "u.explorer"
0, 1, "u.settlers"
0, 2, "u.workers"
0, 3, "u.caravan"
0, 4, "u.engineers"
0, 5, "u.freight"
1, 0, "u.warriors"
1, 1, "u.phalanx"
1, 2, "u.legion"
1, 3, "u.pikemen"
1, 4, "u.archers"
1, 5, "u.musketeers"
1, 6, "u.riflemen"
1, 7, "u.marines"
2, 0, "u.horsemen"
2, 1, "u.chariot"
2, 2, "u.elephants"
2, 3, "u.knights"
2, 4, "u.crusaders"
2, 5, "u.dragoons"
2, 6, "u.cavalry"
3, 0, "u.catapult"
3, 1, "u.cannon"
3, 2, "u.artillery"
3, 3, "u.howitzer"
3, 4, "u.armor"
3, 5, "u.mech_inf"
3, 6, "u.alpine_troops"
4, 0, "u.trireme"
4, 1, "u.caravel"
4, 2, "u.galleon"
4, 3, "u.frigate"
4, 4, "u.ironclad"
4, 5, "u.transport"
5, 0, "u.destroyer"
5, 1, "u.cruiser"
5, 2, "u.aegis_cruiser"
5, 3, "u.battleship"
5, 4, "u.carrier"
5, 5, "u.submarine"
6, 0, "u.fighter"
6, 1, "u.bomber"
6, 2, "u.helicopter"
6, 3, "u.stealth_fighter"
6, 4, "u.stealth_bomber"
6, 5, "u.paratroopers"
6, 6, "u.cruise_missile"
6, 7, "u.nuclear"
7, 0, "u.diplomat"
7, 1, "u.spy"
7, 2, "u.barbarian_leader"
7, 3, "u.fanatics"
7, 4, "u.partisan"
}
- [Freeciv] City and unit graphics,
Morgan Jones <=
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