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To: Britton <fsblk@xxxxxxxxxxxxxx>
Cc: FreeCiv <freeciv@xxxxxxxxxxx>
Subject: [Freeciv] Re: hi :)
From: banjo <banjo@xxxxxxxxxx>
Date: 28 Jan 2003 23:59:05 +1300

 
> On Thu, 15 Aug 2002, Thomas Strub wrote:
> > > If we want to make buildings not irrelevant, we should make them better. I
> > > have already suggested doubling science bonuses of all buildings and
> > > doubling research cost. If this is not sufficient, this can be combined
> > > with giving most units gold upkeep and doubling buildings' tax bonuses. If
> > > _that_ is not sufficent, we can require that very advanced units like
> > > tanks, mech inf etc are built in cities with adequate mass production
> > > facilities (ie factory), that diplomats require Courthouse, or ...
> > > something, you get the idea.
> >
> > You can't have one cityimprovement for all unittypes so there are
> > allways good units which could be build without the building.
> 
> Quick suggestion that would pretty much kill ICS:
> 
> UNIT          REQUIRED BUILDING
> "Settlers"    none
> "Engineers"   none
> "Warriors"    none
> "Phalanx"     Barracks
> "Archers"     Barracks
> "Legion"      Barracks
> "Pikemen"     Barracks
> "Musketeers"  Barracks
> "Fanatics"    Temple
> "Partisan"    (shouldn't be possible to build)
> "Alpine Troops"       Barracks
> "Riflemen"    Barracks
> "Marines"     Port
> "Paratroopers"        Airport
> "Mech. Inf."  Factory
> "Horsemen"    none
> "Chariot"     none
> "Knights"     Temple
> "Dragoons"    Barracks
> "Cavalry"     Barracks
> "Armor"               Factory
> "Catapult"    Barracks
> "Cannon"      Barracks
> "Artillery"   Barracks
> "Howitzer"    Factory
> "Fighter"     Factory
> "Bomber"      Factory
> "Helicopter"  Factory
> "Stealth Fighter" Mfg Plant
> "Stealth Bomber" Mfg Plant
> "Trireme"     none
> "Caravel"     Harbour
> "Galleon"     Harbour
> "Frigate"     Harbour
> "Ironclad"    Harbour
> "Destroyer"   Harbour
> "Cruiser"     Factory
> "AEGIS Cruiser"       Mfg Plant
> "Battleship"  Factory
> "Submarine"   Factory
> "Carrier"     Factory
> "Transport"   Harbour
> "Cruise Missile" Factory
> "Nuclear"     Nuclear Plant
> "Diplomat"    Courthouse
> "Spy"         Courthouse
> "Caravan"     Marketplace
> "Freight"     Marketplace
> "Explorer"    none

i like this idea, at least as an alternative, we'd need to add a
"building_required" tag in units.ruleset.

-banjo






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