[Freeciv] Re: world as a globe
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At 03:55 AM 03/01/08 -0500, Jason Short wrote:
>
>On Wed, 2003-01-08 at 03:29, John Wheeler wrote:
>>
>> Games which put an emphasis on realism generally use a
>> hexagonal grid.
>
>The only advantage of the hexagonal grid that I can see is that the
>distance to the next tile is equal in all directions.
>jason
One can map a hexagonal grid onto a sphere maintaining uniform
distances and orientations.
One cannot do this with any regular four-sided tileset.
Cheers,
RossW
=====
- [Freeciv] world as a globe, Christoph Petschnig, 2003/01/07
- [Freeciv] Re: world as a globe, Mike Kaufman, 2003/01/07
- [Freeciv] Re: world as a globe, John Wheeler, 2003/01/08
- Message not available
- [Freeciv] Re: world as a globe,
Ross W. Wetmore <=
- [Freeciv] Re: world as a globe, Reinier Post, 2003/01/15
- [Freeciv] Re: world as a globe, Ross W. Wetmore, 2003/01/18
- [Freeciv] Re: world as a globe, Reinier Post, 2003/01/20
- [Freeciv] Re: world as a globe, Reinier Post, 2003/01/20
- [Freeciv] Re: world as a globe, Reinier Post, 2003/01/22
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