[Freeciv] Re: copyrights
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On 2002.04.14 08:48:16 -0600 Per I Mathisen wrote:
> On Sat, 13 Apr 2002, A A wrote:
> > I went throught the mailing list archives and read a
> > huge discussion about copyrights that took place a
> > year and a half ago or so. I would like to ask if the
> > developers of Freeciv took any action when it comes to
> > copyrights.
...
> > I read recently that Blizzard is going after the guys
> > who wrote bnetd. Are we going to see more of this
> > sort of thing?
...
> (In my view, Blizzard is full of it. I don't think they have a case,
> and
> they seem to be backpedalling fast, perhaps to avoid a countersuit.
> What do I know.)
Notice that if you go to a computer store and look at 100 games you'll
see that about 95 of them are "clones" of another 5. And yet the
gaming industry doesn't seem to be wracked with lawsuits.
Whatever copyright law does say, it's going to say the same thing
whether you're talking about free games or commercial games. The only
difference is that the makers of commercial games can afford better
lawyers, and some may be tempted to take advantage of that fact to
bully around the developers of free software. Historically, that
bullying hasn't been working very well, AFAIK.
Make sure you aren't using any actual components from any commercial
game (graphics, sounds, etc.), and make sure your title and logo aren't
too similar to any commercial game either. IANAL, but I don't think
they've got much grounds to go after you beyond that.
If someone does go after you, you can probably cave in without expense
to yourself by changing whatever they complain about in a new release
of your game, removing the old releases from your distribution site,
and posting a prominent message requesting that everyone download the
new version.
If someone goes after you and you don't want to cave in you should
probably write the Electronic Frontier Foundation for advice, and also
submit a story to Slashdot to stir up the rabble and see if that won't
make them back off in order to avoid an unprofitable PR disaster.
Perhaps a good object lesson is to observe that TSR used "halfling"
instead of "hobbit" in their very high profile D&D/AD&D game materials,
because "hobbit", being the name of a novel, was a trademark of the
Tolkien estate. Everyone knew that "halfling" was just another word
for "hobbit", but they got away with it anyway.
However, there are other issues such as "look and feel" and "trade
dress" that have gotten people in trouble in the past. But presumably
your own game isn't such a close clone that anyone would mistake it for
the commercial version when playing it.
Finally, my personal advice is to not be content with a clone. Once
you get your basic game working, fix the things that you think they did
wrong and start adding features that you think they should have
offered. Pretty soon your game won't be any closer to theirs than "in
the same genre", and it will be a better game as well.
Bobby Bryant
Austin, Texas
p.s. - So... when can we play your game?
|
|