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[Freeciv] Re: Tileset making/Image conversion

[Freeciv] Re: Tileset making/Image conversion

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To: Cronos <cronos3@xxxxx>
Cc: freeciv@xxxxxxxxxxx
Subject: [Freeciv] Re: Tileset making/Image conversion
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Wed, 10 Apr 2002 21:11:45 +0200
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Wed, Apr 10, 2002 at 08:35:10PM +0200, Cronos wrote:
> OK, I give up. For few days I'm trying to make a tileset. Everything's fine,
> making .tilespec and .spec files, but I can't make graphics! Well, I can,
> but the background of units, cities in the game is black, not transparent. I
> tried many image converters (png2bmp, Irfan, Sea, even ImageMagick didn't
> work). First, I convert existing units.png into .bmp. I then edit it and
> convert back into .png, run Freeciv and it's always the same: black, not
> transparent units background. Any ideas?

Does .bmp has support for transparency? Why don't you use a image
program which understands .png as a native format? pnmtopng for
example has a "-transparent color" option. Also convert(1) which is
part of ImageMagick has a "-transparency color" option.


 email: rf13@xxxxxxxxxxxxxxxxx
  This customer comes into the computer store. "I'm looking for a mystery
  Adventure Game with lots of graphics. You know, something realy
  challenging". "Well," replied the clerk, "have you tried Windows 98 ?"

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