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[Freeciv] Re: keyboard driven freeciv?
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To: rf13@xxxxxxxxxxxxxxxxxxxxxx
Cc: freeciv@xxxxxxxxxxx
Subject: [Freeciv] Re: keyboard driven freeciv?
From: Mike Kaufman <kaufman@xxxxxxxxxxxxxxxxxxxxxx>
Date: Wed, 27 Feb 2002 23:26:28 -0600

On Thu, Feb 28, 2002 at 05:03:28AM +0100, Raimar Falke wrote:
> On Wed, Feb 27, 2002 at 06:29:00PM -0600, Mike Kaufman wrote:
> > > > Speaking of data/Freeciv, this was never updated after the new city 
> > > > dialog
> > > > went in. Does it need to be? Does the fact that the dialogs in the
> > > > clients are now different complicate things?
> > > 
> > > Yes, it needs to be updated when dialogs change.  But it is just
> > > for the Xaw client.
> > 
> > I give up: How the hell do key presses work in the gtk client? Because
> > 90% of them don't seem to be defined anywhere. Maybe they're hiding. Vasco?
> 
> gtk_widget_add_accelerator and the wrapper gtk_accelbutton_new

aha, no, it's they're hiding in menu.c in the item_factory deeleemawop.
how does that work for the translators by the way? The accel letters
in the second column aren't wrapped in _()

-mike
> 
>       Raimar
> 
> -- 
>  email: rf13@xxxxxxxxxxxxxxxxx
>  "A common mistake that people make, when trying to design 
>   something completely foolproof is to underestimate the 
>   ingenuity of complete fools."
>     -- Douglas Adams in Mostly Harmless


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