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[Freeciv] Re: [ICS] ruleset modifications to disfavor ICS
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[Freeciv] Re: [ICS] ruleset modifications to disfavor ICS

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To: Konan Lemee <klemee@xxxxxxxx>
Cc: freeciv@xxxxxxxxxxx
Subject: [Freeciv] Re: [ICS] ruleset modifications to disfavor ICS
From: Tony Stuckey <stuckey@xxxxxxxxxxxxxxxxx>
Date: Thu, 7 Jun 2001 06:44:26 -0500

On Thu, Jun 07, 2001 at 12:14:55PM +0200, Konan Lemee wrote:
> However, some buildings in the rules are clearly set to 
> disfavor big cities :
> - cities have to produce, then maintain, buildings 
> (temple, cathedral, coliseum) that are only useful to 
> prevent unhappiness when city grows bigger than default 
> content number.

        Yes, that's why these buildings are rarely useful.  Luxuries and
entertainers work out to be just about as good at curing unhappiness.  The
biggest issue comes at higher difficulty levels, where you may only get 1
content citizen, can't change to entertainers yet, and luxuries may not be
effective due to low trade point generation levels in that specific town.
        In that case, you build a Temple, and forget about it.

> - cities have to produce, then maintain, buildings 
> (aqueduc, sewer system) that give no advantage, but only 
> allow to cross a limit.

        This is actually good, I think.  It allows you to not worry about
how large a given city will grow, knowing that it will hit the limit
eventually.  Simplifies planning, and all that.  Managing Trade and
Production is somewhat easier than managing Trade, Production, and Food.
-- 
Anthony J. Stuckey                              stuckey@xxxxxxxxxxxxxxxxx
"And they said work hard, and die suddenly, because it's fun."
        -Robyn Hitchcock.


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