[Freeciv] [ICS] ruleset modifications to disfavor ICS
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Nice to meet you - everybody
This is my first inscription to these discussions.
I read the archives about the all-winning (boring)
strategy ICS, ie. found cities as fast as possible. I
saw interesting propositions, including the "more cities
lower default content citizens of cities". I have others
to propose, later in this message.
I recognize that a size 1 city work two tiles, while a
size n only works n+1 tiles, so this is a great
advantage. This might be hard to change into the code,
and changing it might prevent poor cities to be built in
harsh environment, so I don't advise it.
I will discuss building and settlers.
-- Buildings
However, some buildings in the rules are clearly set to
disfavor big cities :
- cities have to produce, then maintain, buildings
(temple, cathedral, coliseum) that are only useful to
prevent unhappiness when city grows bigger than default
content number.
- cities have to produce, then maintain, buildings
(aqueduc, sewer system) that give no advantage, but only
allow to cross a limit.
If someone wants to counterbalance ICS, it is possible
to modify these buildings. Depending upon your taste,
you could modify some of these buildings as follow :
- lower their production cost (dividing by two will
change the rules !)
- lower their upkeep (maintenance) cost (dividing by
two, rounding down, will change the rules !)
- the extreme possibility is to get completely rid of
one building (unhapiness ones can be replaced by
highering the default content citizen, cross limit ones
can be replaced by removing the limit). This possibility
might require some code modification, but I got around
this by keeping the building but at ridiculous costs (1
shield for building, 0 upkeep).
-- Settlers
As a second part, let us consider settlers (and
engineers alike). They are essential to ICS, because you
depend upon them to create your new cities. In the
general game, settlers build improvements on tiles, and
sometimes found new cities. In ICS, settlers only build
road when needed, and found new cities aggressively.
As founding a city destroys your settler, ICS strategy
is very concerned about the production cost of settlers,
while regular game is also concerned about the upkeep
cost(food especially, but shield also). To disfavor ICS,
it is easy to increase the production cost of settlers.
Doubling the cost to 80 shields already will be a big
slow to the ICS, but it better than anyone choose the
value that fits his tastes.
-- Conclusion
I believe that this kind of modifications, while
costless and not requiring any code change (already
supported in FreeCiv), have enough potential to make ICS
as it is a laughable strategy if you want to go to that
extreme, or can simply balance the game and allow
several strategies.
Please feel free to comment (only quoting relevant
material, sorry for writing so long) on the list or to
my email.
Konan
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- [Freeciv] [ICS] ruleset modifications to disfavor ICS,
Konan Lemee <=
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