[Freeciv] Re: a question
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Hi!
I know the AI does not recognize pollution at all. And there are several
possible
(and easy) solutions for that. One would be that AI does not produce pollution
at
all. Another ist to edit critical savegames.
Maybe it's also feasible to let computer settlers clean up pollution, but this
would also require the AI to build improvements that reduce pollution. But I
fear
(without knowing the code) this would mean more work for the developers. And the
AI still has to be redone completly to include diplomacy. So the complete
pollution handling is something that can be done when the AI ist redone. A quick
hack is what I think is needed now.
Ciao.
Mathias.
"martin.mcmahon" wrote:
> Hello Mathias
> the main problem is that ai's dont handle pollution.they have a "we dont care
> about all this mess " thinking :).It would be nice if the auto settlers
> could do pollution for them.
>
> On 11-Apr-01, Mathias Uhlmann wrote:
> > Yes, there is a way. You can edit the savegame. There are two option
> > "globalwarming" and
> > "warminglevel". If you set one of these two to 99 (I need to try every time,
> > which one has to be changed.), globalwarming will stop. Or if you pick the
> > wrong one, global warming will occur in the next turn.
> > PS: You need to unzip (gzip -d) the savegame before you can edit it.
>
> >> Hi, my name is Emiliano and I have a problem with global warming: I'm
> >> playing a game with 13 IA-player and they are producing many tons of
> >> pollution => temperature is growing very fast (too fast) and terrains
> >> change soon.
> >> My question is: there is some method to stop the warming using some editors
> >> or something else?
> Regards Martin
> --
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