[Freeciv] Re: Combat rules
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
Am Son, 05 Nov 2000 schrieben Sie:
> Gert Van den Eynde wrote:
> > I have a small (and maybe stupid) question on the freeciv combat rules. As
> > I can see now, combat is always one-on-one. Is it possible to have "a lot -
> > on - one" or "a lot - on - a lot" style of combat ? For example, I attack a
> > city with 4 units and the city defends itself with 2 units, all
> > simultaneously ?
> This would be a nice feature, at least for history buffs.
> Throughout most of history, wars were fought by each side sending a single
> monolithic army (or at most a very few armies) against each other. The
> command and control arrangements for phasing attacks by a myriad
> independently operating units just was not there.
> And in modern times, combined arms operations are the key to everything, so
> stack operations would be the best way to implement modern combat as well.
> However, in addition to requiring changes to the code, this might cause
> playability problems. Just guessing, but I can't help wonder whether it was
> omitted from Civ I/II because it would introduce a problem with players
> quickly building a super-army that could walk all over weaker states with
> impunity. If it is implemented, there may need to be some constraints on it,
> and lots of playtesting will be necessary.
> Bobby Bryant
> Austin, Texas
What could be done to improve the AI in this respect is to have it have one
attacking unit in town in auto attack mode. That means that a unit directly
next to the town is being attacked only, isn't it?
P.S.: Dump M$ - take off with Linux!