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[Freeciv] Re: Combat rules

[Freeciv] Re: Combat rules

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To: freeciv@xxxxxxxxxxx
Subject: [Freeciv] Re: Combat rules
From: Michael Richardson <mcr@xxxxxxxxxxxxxxxxxxxxxx>
Date: Sun, 05 Nov 2000 10:43:00 -0500

>>>>> "Bobby" == Bobby D Bryant <bdbryant@xxxxxxxxxxxxxxx> writes:
    Bobby> Throughout most of history, wars were fought by each side sending
    Bobby> a single monolithic army (or at most a very few armies) against
    Bobby> each other.  The command and control arrangements for phasing
    Bobby> attacks by a myriad independently operating units just was not
    Bobby> there.

  Hmm. I was under the impression that defense was easier to coordinate.
  I was also under the impression that if I had an offense unit
(e.g. catapult) and a good/even defense unit (chariots, phalanx) in the same
square that the catapult would get additional defense.

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