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[Freeciv] Re: New way to do turns and unit moves
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To: freeciv@xxxxxxxxxxx
Subject: [Freeciv] Re: New way to do turns and unit moves
From: Erik Sigra <freeciv@xxxxxxx>
Date: Wed, 23 Aug 2000 19:21:23 +0200

Nathan Gundlach wrote:
> 
> ----- Original Message -----
> From: "Erik Sigra" <freeciv@xxxxxxx>
> To: "Nathan Gundlach" <dagchess@xxxxxxxxxxx>
> Cc: <freeciv@xxxxxxxxxxx>
> Sent: Tuesday, August 22, 2000 6:06 PM
> Subject: [Freeciv] Re: New way to do turns and unit moves
> 
> > > I would also like to be able to custom design my own units in the
> > > game. Instead of being forced to build horsemen, for instance, I would
> > > like to be able to build a (man, horse, (club, sword, pike, spear,
> > > lance, depending on what has been researched), armor of varying
> > > types). Also, the weapons and armor would be built seperately from the
> > > units and could be transported to other cities. By changing their
> > > weapons and armor, units could also upgrade.
> >
> > The FreecivAC project is working on modularized units, se:
> >
> >   <http://bellatrix.pcl.ox.ac.uk/~stewart/fcindex.html>
> >
> > > This would be a somewhat seperate project from FreeCiv. My thinking is
> > > that FreeCiv already has a huge codebase, so why not use mostly its
> > > code?
> >
> > This is what FreecivAC did.
> 
> I like this. Is there a Windows version? (Or BeOS?)

I don't think so. It is not stable yet. It is a temporary fork, which is
ment to merge with Freeciv some time. But I heard on the mailing list
that someone is porting it to OpenVMS.
 
Erik Sigra



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