[Freeciv] Re: elephant
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"Michael Kiermaier" <michael.kiermaier@xxxxxxx> wrote:
> missing the civ2 elephant in freeciv i had a look into
> data/civ2/units.ruleset and found:
>
> [unit_elelphants]
> ...
> tech_req = "Never"
>
> why is this not set to "Polytheism"?
I think this is an oversight. Elephants (also Crusaders) were
once left out (long ago, pre-rulesets) apparently because they
were considered to unbalance the game, but I see no reason not
to turn them on in the civ2 ruleset. Fanatics too, but
Fundamentalism is not implemented properly in Freeciv. I guess
we could turn them on too anyway, and they just won't be as
useful. (Have to also turn on Fundamentalism in techs.ruleset
for civ2.)
-- David
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