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[Freeciv] Re: [Fwd: eternal wonders,]
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To: ghod <ghod@xxxxxxxxx>
Cc: freeciv@xxxxxxxxxxx
Subject: [Freeciv] Re: [Fwd: eternal wonders,]
From: michael.hasselmann@xxxxxx
Date: Mon, 31 Jul 2000 18:45:11 +0200

> > ghod wrote:

> > AGAIN 100% without the wonder should NOT be achievable.
> > 90% max. I would say.. or there is no VALID reason to build them.
> > after a few turns the gains are negative for just the reason you built it.
> > you used all the resources to build it (I.E. pyramids) while the other 
> > person
> > built mil units.. NOT! he takes your city with the 10 units he built while 
> > you
> > wasted your resources on the wonder Also I would say something like 2-4% per
> > turn would be better.. 10 per is WAY too fast. make the effect long lasting 
> > as
> > it takes alot to even build it. 600 production on some wonders can build
> > atleast 10 GOOD units! I would rather eliminate you given the choice :)

> > > Nicolas Brunel wrote:
> > > A rule like this one can help to balance the game.

You're both absolutely right - that's why I'd like to play without any
wonders at all.
Sadly, there's no official freeciv-server for this, so I'll probably
going to set up one myself ( at least for a test game ;-)

Michael Hasselmann



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