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[Freeciv] Re: Controlling date progression?
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To: "Freeciv users" <freeciv@xxxxxxxxxxx>
Subject: [Freeciv] Re: Controlling date progression?
From: "SamBC" <sambc@xxxxxxxxxxxxxxxxxxx>
Date: Tue, 4 Jul 2000 13:48:28 +0100
Reply-to: <sambc@xxxxxxxxxxxxxxxxxxx>

Forwarding to Freeciv-Dev now...

> -----Original Message-----
> From: ed@xxxxxxxxxxxx [mailto:ed@xxxxxxxxxxxx]On Behalf Of Ed Cogburn
> Sent: 04 July 2000 13:21
> To: Freeciv users
> Subject: [Freeciv] Controlling date progression?
> 
> 
> 
> 
>       This is probably going to sound weird to a lot of you, but I'm going
> to ask it anyway.  :-)
>       Has anyone ever wished they could slow the game down?  How many of
> you haved played a FreeCiv/Civ II game where the technology moved so
> fast you went directly from a pikeman to a rifleman, skipping
> musketeers altogether?  We can control researchspeed, but what is not
> controllable is the speed at which the date advances, i.e., 50 years
> every turn then 20, and finally down to 1 year per turn.  If you alter
> researchspeed the date quickly becomes illogical.  Does being able to
> control the date advancement via some server option make sense to any
> one?
> 
> 
> P.S.    What about starting the game at an earlier time than 4000BC? 
> There's evidence that agriculture and animal domestication started
> earlier than this.  US News has an article about it in the current
> issue.
> 
> 
> P.P.S.  Has anyone considered the use of the readline library for the
> server's command line to allow history recall and line completion?
> 
> 
> -- 
> "It is dangerous to be right when the government is wrong." - Voltaire
> 
> Ed C.
> 
> 
> 



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