[Freeciv] Re: Controlling date progression?
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
Forwarding to Freeciv-Dev now...
> -----Original Message-----
> From: ed@xxxxxxxxxxxx [mailto:ed@xxxxxxxxxxxx]On Behalf Of Ed Cogburn
> Sent: 04 July 2000 13:21
> To: Freeciv users
> Subject: [Freeciv] Controlling date progression?
>
>
>
>
> This is probably going to sound weird to a lot of you, but I'm going
> to ask it anyway. :-)
> Has anyone ever wished they could slow the game down? How many of
> you haved played a FreeCiv/Civ II game where the technology moved so
> fast you went directly from a pikeman to a rifleman, skipping
> musketeers altogether? We can control researchspeed, but what is not
> controllable is the speed at which the date advances, i.e., 50 years
> every turn then 20, and finally down to 1 year per turn. If you alter
> researchspeed the date quickly becomes illogical. Does being able to
> control the date advancement via some server option make sense to any
> one?
>
>
> P.S. What about starting the game at an earlier time than 4000BC?
> There's evidence that agriculture and animal domestication started
> earlier than this. US News has an article about it in the current
> issue.
>
>
> P.P.S. Has anyone considered the use of the readline library for the
> server's command line to allow history recall and line completion?
>
>
> --
> "It is dangerous to be right when the government is wrong." - Voltaire
>
> Ed C.
>
>
>
|
|