[Freeciv] Re: Controlling date progression?
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Ed Cogburn wrote:
> Has anyone ever wished they could slow the game down? How many of
> you haved played a FreeCiv/Civ II game where the technology moved so
> fast you went directly from a pikeman to a rifleman, skipping
> musketeers altogether? We can control researchspeed, but what is not
> controllable is the speed at which the date advances, i.e., 50 years
> every turn then 20, and finally down to 1 year per turn. If you alter
> researchspeed the date quickly becomes illogical. Does being able to
> control the date advancement via some server option make sense to any
> P.S. What about starting the game at an earlier time than 4000BC?
> There's evidence that agriculture and animal domestication started
> earlier than this. US News has an article about it in the current
This is something I need for my Ancients modpack, and other types of modpack
will need it even worse. I mentioned it on the freeciv-data mailing list about
a month ago, and Jeff Mallatt said he was working on a "quite general"
implementation of it in his spare time. Hopefully we will have it in another
release or two.