[Freeciv] Re: egregious cheating by AI
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> - AI units sometimes get extra moves. I didn't believe it the first
> time I saw it, so maybe there's someting I don't understand. But
> I'm sure I've seen AI chariots move three spaces over normal land,
> killing the unit I thought was out of range.
I thought chariots had three moves anyway.
> - AI units sometimes violate zones of control. Similar to the
> above--I didn't believe it at first, but after several incidents,
> I'm sure.
When did you observe this?
The ZOC rules don't apply to some units(spy, diplomat, etc.), so that
might be the reasen.
Martin
----------------------------------
Martin Horsch
Mail: horsch@xxxxxxxxxx
Tel: 0711-4799527
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"So I decided that if the architecture is fundamentally sane enough,
say it follows some basic rules like it supported paging, then I would
be able to say, yes, Linux fundamentally supports that model."
-- Linus Torvalds on Portability (Open Sources, 1999 O'Reilly and
Associates)
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