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[Freeciv] egregious cheating by AI
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To: freeciv@xxxxxxxxxxx
Subject: [Freeciv] egregious cheating by AI
From: Andrew Pimlott <andrew@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Thu, 27 Apr 2000 15:57:10 -0400

Hi, I'm a relatively new player, I just subscribed to the list, and
I've never played the real Civilization.  Let me tell you first that
I'm super impressed by freeciv.  However, one aspect causes me
particular frustration.

I understand that the AI must cheat in some ways to make up for its
basic stupidity.  However, I would prefer it not cheat in ways that
are flagrantly obvious to players.  It makes it difficult to
construct tactics, and it doesn't help one improve against human
players.  Here are a few instances:

- AI units head straight for undefended and poorly defended cities.
  It's disheartening to see them thread in between defended cities
  to get to the one empty one.  (However, this can sometime be used
  to decoy AI units!)

- AI units sometimes get extra moves.  I didn't believe it the first
  time I saw it, so maybe there's someting I don't understand.  But
  I'm sure I've seen AI chariots move three spaces over normal land,
  killing the unit I thought was out of range.

- AI units sometimes violate zones of control.  Similar to the
  above--I didn't believe it at first, but after several incidents,
  I'm sure.

It would be nice if the AI could get by without these advantages.

I'm playing 1.10.0 .

Andrew



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