[Freeciv] Re: lighthouse-wonder
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Steven Burnap wrote:
> At 02:11 PM 2/29/00 -0600, Sean Connor wrote:
> >On Tue, Feb 29, 2000 at 12:07:49PM -0500, Michael Richardson wrote:
> > > True. And why can't I "irrigate" the *sea* --- fish are sure easier to
> > > catch if I put a big fench around them.
> >
> >Well, for one thing, you'd have to move your settler/engineer onto
> >a sea square in order to do this, and in case you hadn't noticed,
> >they can't move onto sea squares. :)
> >
> >We'd have to make some kind of sea-going settler/engineer type unit
> >in order for this to work. (A boat with building capabilities,
> >perhaps?)
>
> "Sid Meier's Alpha Centauri" does exactly this. You can build "Kelp Farms",
> "Mining Platforms" and "Tidal Harnesses". (For "Nutrients" (food), "Minerals"
> (shields) and "Energy" (trade), respectively.)
>
> Steven Burnap
I like those ideas, and would hope that after civ2 is achieved that the SMAC
stuff would be added as a rule set.
one thing that has always been missing and still is even in SMAC, is the ability
to create bridges over 1-2 water squares. I hate having to load a transport
or leave it docked to cover a single water square so I can rush 30 guys across
to
the next island to do some serious damage,
we don't need a ferry to get to Long Island, and with the EURO tunnel from
england
to france.. you could WALK to france..
Just thinking out loud
Ghod
- [Freeciv] Re: lighthouse-wonder,
ghod <=
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