[Freeciv] Re: Win32
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> Whatever happened to the person who compiled a native-gtk win32
> version? I have a friend running this version because she can't
> get a X Server :-)
I am in a similar situation.
I have tried to compile later versions some time ago, but I was not successful.
Win says that there isn't enough memory when loading tile gfx.
crop_sprite fails for example. I had the same problem in 1.8.1
(look at the crazy things around load_tile_gfx in my patch for that version ).
Because of tilespecs the problem is more weird in newer versions.
I see there is demand in a newer version so I will try compiling a newer
version again. Would such a patch have a chance
to go in CVS? Or should I try to port 1.9.0 first.
To compile I use egcs-2.91.60 as a crosscompiler from Debian GNU/Linux to
avoid thinking about strange paths. The precompiled version (with gcc-2.95)
from http://user.sgic.fi/%7Etml/gimp/win32/ didn't work (GtkDialog had not the
same size as egcs-2.91.60 expects), so I had to compile from the source.
I compiled the crosscompiler myself.
What do want exactly? gcc as a mingw32-(cross)compiler or just the *.a files
and headers from gtk?
Bye,
Andreas Kemnade
akemnade@xxxxxxxxxxx
- [Freeciv] Win32, Lalo Martins, 2000/02/21
- [Freeciv] Re: Win32,
Andreas Kemnade <=
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