[Freeciv] Re: Handicapping
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On Fri, Nov 12, 1999 at 11:07:09AM +1100, David Pfitzner wrote:
> Massimo Campostrini wrote:
> > Would it be reasonable to have handicapping in freeciv?
>
> I think a good general way to do this would be to allow
> appropriate server options to optionally have player-specific
> values (as well as an overall value).
>
> Then you could adjust, eg, number of initial settlers, initial
> techs, initial gold, researchspeed etc, and add extra server
> options for any other things you want to be able to handicap.
Which is one thing that Microprose Civ does.
You can start with extra units or extra technology. 2 Settlers
instead of one is moderately common, and up to six initial tech advances
have been documented.
--
Anthony J. Stuckey stuckey@xxxxxxxxxxxxxxxxx
"And they said work hard, and die suddenly, because it's fun."
-Robyn Hitchcock.
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