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[Freeciv] Re: Handicapping
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To: David Pfitzner <dwp@xxxxxxxxxxxxxx>
Cc: freeciv@xxxxxxxxxxx
Subject: [Freeciv] Re: Handicapping
From: Tony Stuckey <stuckey@xxxxxxxxxxxxxxxxx>
Date: Thu, 11 Nov 1999 18:56:53 -0600

On Fri, Nov 12, 1999 at 11:07:09AM +1100, David Pfitzner wrote:
> Massimo Campostrini wrote:
> > Would it be reasonable to have handicapping in freeciv?
> 
> I think a good general way to do this would be to allow 
> appropriate server options to optionally have player-specific 
> values (as well as an overall value).
> 
> Then you could adjust, eg, number of initial settlers, initial
> techs, initial gold, researchspeed etc, and add extra server 
> options for any other things you want to be able to handicap.

        Which is one thing that Microprose Civ does.
        You can start with extra units or extra technology.  2 Settlers
instead of one is moderately common, and up to six initial tech advances
have been documented.
-- 
Anthony J. Stuckey                              stuckey@xxxxxxxxxxxxxxxxx
"And they said work hard, and die suddenly, because it's fun."
        -Robyn Hitchcock.

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