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Re: [Freeciv] freeciv beats Civ 2!

Re: [Freeciv] freeciv beats Civ 2!

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To: "Stephen Hodge" <stephenh@xxxxxxxxxx>
Cc: <freeciv@xxxxxxxxxxx>
Subject: Re: [Freeciv] freeciv beats Civ 2!
From: "Jan Tisje" <tisje@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx>
Date: Sun, 4 Jul 1999 23:08:35 +0200


>Jan Tisje wrote:
>> NO!
>> They all have advantages and disadvantages...
>> >Hello all.  Last year I used to play freeciv a lot and contribute to
this list.
>> >Now (to my sorrow) I've moved from unix to PC.  Instead of trying to
>> >freeciv for Win through an X server (very slow), I decided to try the
Real Game.
>> >So I bought Civ 2 for $20.  I'd never played it before, but I figured it
>> >be the gold standard which freeciv was trying to meet.  But guess what:
>> >is better!  Here are some of the ways:
>> Like all commercial games, there are some bugs left in the final release.
>> I did never find bug fixes for civ2 in web.
>I did. IIRC they are fairly easy to find on the microprose web site
>( The Civ2 patches where pretty good. As well as bug
>fixes they also added the odd feature such as city radius if you have the
>grid on.

I must correct me: I found an update patch, but it did not help.
(it's a long time ago, so I forgot ;-)

> ...the odd feature....
the what? I think my English knowledge is at it's end. ;-) What does that

>> >- the "goto" command in Civ 2 is so poor as to be useless.
>I never use goto in Civ2.
I used it neither in Civ2, nor in Freeciv. In Civ1 I used it more often.


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