Re: [Freeciv] freeciv beats Civ 2!
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Hi...
>Jan Tisje wrote:
>> NO!
>> They all have advantages and disadvantages...
>>
>> >Hello all. Last year I used to play freeciv a lot and contribute to
this list.
>> >Now (to my sorrow) I've moved from unix to PC. Instead of trying to
play
>> >freeciv for Win through an X server (very slow), I decided to try the
Real Game.
>> >So I bought Civ 2 for $20. I'd never played it before, but I figured it
would
>> >be the gold standard which freeciv was trying to meet. But guess what:
freeciv
>> >is better! Here are some of the ways:
>>
>> Like all commercial games, there are some bugs left in the final release.
>> I did never find bug fixes for civ2 in web.
>
>I did. IIRC they are fairly easy to find on the microprose web site
>(www.microprose.com). The Civ2 patches where pretty good. As well as bug
>fixes they also added the odd feature such as city radius if you have the
>grid on.
I must correct me: I found an update patch, but it did not help.
(it's a long time ago, so I forgot ;-)
> ...the odd feature....
the what? I think my English knowledge is at it's end. ;-) What does that
mean?
>> >- the "goto" command in Civ 2 is so poor as to be useless.
>
>I never use goto in Civ2.
>
I used it neither in Civ2, nor in Freeciv. In Civ1 I used it more often.
regards,
Jan
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