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Re: [Freeciv] Turn_done
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Re: [Freeciv] Turn_done

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To: freeciv@xxxxxxxxxxx
Subject: Re: [Freeciv] Turn_done
From: Falk Hueffner <falk.hueffner@xxxxxxxxxxxxxxxxxxxxxxxx>
Date: 28 May 1999 14:34:28 +0200

Sebasatian Boehm <seb@xxxxxxxx> writes:

> Hi,
> 
> To the autors :
> 
> please add an option like "auto turn done". So that you don´t have to press 
> the
> turn_done button ervery time. Only when no unit it movable ( all units in
> go-to-mode , auto-expl. , auto-settle or simply no units avaliable ) then you
> have to press the button.
> 
> I don´t know how it is on slower computers, but on my P-II-400 you can´t see
> any enemy movement ( it is too fast ). When a unit travels 30 squares over
> railroad, it happen within less than a 1/10th second.
> So I can´t see where the enemys come from, because they use my railroad-system
> and they seems to be everywhere. An Option to cange this will be nice.

There's the "smooth unit moves" option which introduces a delay, but a 
very short one; likely the author thought he was stating it in ms.

Also there's a bug in the smooth unit moves with transparent
backgrounds which takes a bit to fix because the grafics code is
*really* inflexible.

        Falk


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