Re: [Freeciv] AI Too Strong!?
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On Mon, Nov 02, 1998 at 12:17:54AM -0500, iquin@xxxxxxxxxxxxxxxx wrote:
> However, my encounter with the AIs gives me the
> impression that it is so good because of its ablity to
> manage so many cities without getting tired.
That's one reason.
> What's worse is the difficulties in removing
> the cities you conquered. I wonder if we can impose
> some penalty on building excessive amount of cities.
Oh, no, not again. Absolutely not.
I have posted this before, and I'll post it again as long as people
keep saying this.
Do the math. On a 100x100 world, there are 10,000 squares. In an
eight player game, each player gets 1250 squares of land assuming basic
equitable distribution. Each city controls only ~25 squares of land. Thus
a fully built-up map could have 50 cities on it without ever taking a city
from another civilization.
If you want to have fewer cities, play on "Earth", where the land
percentage is 30% of the map, or make a smaller map, or make the map more
mountainous/desert, so that there are fewer useful places to put cities.
> The only thing we have now is the cityfactor
> option but it has limited effect. Can we make it such
> that one unhappy face is generated for every multiples
> of cityfactor instead of one unhappy face when
> cityfactor is exceeded and that's all? How do Civ 1&2
> behave?
Civ1 does it exactly like Cityfactor already does -- one unhappy
face is generated when you are over a certain population. For chieftain
level, this is 6, for Emperor level, it's 2.
I don't remember Civ2's full characterization. It's much more
complex.
--
Anthony J. Stuckey stuckey@xxxxxxxxxxxxxxxxx
"When I was young, the sky was filled with stars.
I watched them burn out one by one." -Warren Zevon
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