[FreeCiv-Java] Re: [Freeciv-Dev] OOP developement
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
On Wed, Jan 22, 2003 at 08:08:21PM -0800, Bryon Lape wrote:
> I am attempting to make a .Net port of FreeCiv using
> C#. I was wondering if those who have done OO ports
> such as Java make more or less a direct translation of
> the C code or do they map out the functionality and
> use a more OO approach? I had first thought of making
> UML diagrams for the functionality as well. Does this
> already exist somewhere?
[ I didn't develop on any OO version of freeciv. ]
Problems I see with a more "normal" OO development is that you may
have problems classifying the functions which are in
common/*. Example (from common/city.h):
bool is_friendly_city_near(struct player *owner, int x, int y);
Shouldn't this function be moved to Map or Player?
However if you solve this you will have a clearer interface
afterwards.
Also note that if you start with a client you have less C code to
copy. If you develop a server you have to copy (transform it 1:1) a
lot of C code to comply with the "offical" server. With a client you
only have to share the network interface and some constants.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"Of course, someone who knows more about this will correct me if I'm
wrong, and someone who knows less will correct me if I'm right."
-- David Palmer (palmer@xxxxxxxxxxxxxxxxxx)
|
|