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[Freeciv-Dev] Re: (PR#20125) freeciv 2.1.0 beta2 COMPILATION on INTEL ma
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[Freeciv-Dev] Re: (PR#20125) freeciv 2.1.0 beta2 COMPILATION on INTEL ma

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To: michael.zedler@xxxxxx
Subject: [Freeciv-Dev] Re: (PR#20125) freeciv 2.1.0 beta2 COMPILATION on INTEL mac os x
From: "Nathan Brazil" <nb@xxxxxxxxxxxxxxx>
Date: Mon, 4 Sep 2006 21:31:18 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=20125 >

Correction.  This person is using Fink.

--

On Sep 3, 2006, at 9:54 PM, Nathan Brazil wrote:

>
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=20125 >
>
> I know of one per person who has success compiling Freeciv on Intel
> Mac.  I believe he used DarwinPorts, though.
>
> On Aug 27, 2006, at 12:27 PM, Michael Zedler wrote:
>
>>
>> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=20125 >
>>
>> Hello,
>>
>> I downloaded the source code of freeciv 2.1.0 beta2 and tried to
>> compile
>> it on Mac OS X 10.4.7. X, Xsource, Fink, gtk2+ etc. are installed,
>> but I
>> cannot get it compiled -- it looks like the configure script isn't
>> quite
>> aware of the Mac yet.
>>
>> I tried
>>    ./configure --libdir=/sw/lib --libdir=/sw/lib/gtk-2.0/
>> --includedir=/sw/include/ --includedir=/sw/include/gtk-2.0/
>> --enable-client=xaw --with-included-gettext
>> --includedir=/sw/include/libpng12/
>>
>> and it stops with
>> checking for png_read_image in -lpng... no
>> configure: error: Could not find PNG library (libpng).
>>
>> Running the (PowerPC) .dmg of beta2 works, though. Could you make the
>> configure script foolproof for us Mac users, please?
>>
>> Michael
>>
>>
>>
>>
>>
>
>
>
>
>





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