Complete.Org: Mailing Lists: Archives: freeciv-dev: August 2006:
[Freeciv-Dev] Re: (PR#20100) svn "trunk" version's data/graphics dir bro
Home

[Freeciv-Dev] Re: (PR#20100) svn "trunk" version's data/graphics dir bro

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: saywhat@xxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#20100) svn "trunk" version's data/graphics dir broken?
From: "Christian Prochaska" <cp.ml.freeciv.dev@xxxxxxxxxxxxxx>
Date: Sun, 27 Aug 2006 07:16:30 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=20100 >

n 8/27/06, (Eddie Anderson) <saywhat@xxxxxxxxxxxx> wrote:
>
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=20100 >
>
>   I've tried doing a checkout of the trunk using the
> "svn co ... freeciv" cmd.  It didn't finish correctly.  I tried it
> twice.
>
>    Both times it has hung up at the *same* file.  After it
> displayed a msg saying that it had added "data/graphics/hoover.svg" to
> my working copy, it didn't report any more activity and eventually
> lost the connection.
>
> Is that file (or the one immediately after it in the repository) broken?
>
>
>    After I get that "hoover" msg, the "A" msgs stop.  Eventually,
> svn spits out a msg saying that the connection closed unexpectedly.
> Worse, the working copy on my PC never works right.  And repeating
> the "svn co ... freeciv" cmd doesn't change anything (AFAICS).
>
>    "svn up freeciv" doesn't seem to do anything useful either.
> It doesn't report any adds or updates.  It also takes a
> long time (30min or more) to do (essentially) nothing.
>
>    "svn cleanup freeciv" works but it doesn't clear the
> underlying problem.  So as soon as I try another "co" or "up" that
> process spins its wheels uselessly again.
>
>   FWIW, the second time I tried doing a checkout (of the trunk) I
> specified different directory name for the working copy.  But the result
> was the same - a broken and incomplete working copy.
>
>   In contrast, when I did a checkout of the 2.1 branch, that worked
> flawlessly on the first try.
>
>  -Eddie
>

I could imagine that it hangs while loading the "buildings.blend" file
which is quite large (35,5MB) compared to the other files.





[Prev in Thread] Current Thread [Next in Thread]