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[Freeciv-Dev] Re: An idea for a "short game" version of Freeciv
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[Freeciv-Dev] Re: An idea for a "short game" version of Freeciv

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: An idea for a "short game" version of Freeciv
From: saywhat@xxxxxxxxxxxx
Date: Tue, 22 Aug 2006 03:18:18 -0600

Per Inge Mathisen writes:
On Sat, 19 Aug 2006, saywhat@xxxxxxxxxxxx wrote:
I had an idea for a short game of Freeciv: The winner will be the first player who builds... 1) At least two cities that are size 12 2) At least one city that produces 30 shields per turn 3) At least one city that produces 100 science per turn Rapture growth will be essentially disabled (i.e. turns=99) during
this game.  The starting units would be ccxxxww.
 Is it true that lua's capabilities make creating such a game
possible?

Not quite yet, but adding these capabilities would be almost trivial. I will look into it next time I fool around with the lua scripting.

That's good news. Thanks. Sorry for my delayed response. -Eddie



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