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[Freeciv-Dev] Re: (PR#7354) Re: (PR#7668) transporter types should be in
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[Freeciv-Dev] Re: (PR#7354) Re: (PR#7668) transporter types should be in

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To: jdorje@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#7354) Re: (PR#7668) transporter types should be in the ruleset
From: "Jason Dorje Short" <jdorje@xxxxxxxxx>
Date: Thu, 13 Jul 2006 13:17:00 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=7354 >

Marko Lindqvist wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=7354 >
> 
> On 7/13/06, Jason Dorje Short <jdorje@xxxxxxxxx> wrote:
>> Marko Lindqvist wrote:
>>>   Big problem is refueling air units. Order in which units are refueled
>>> may matter. If tile contains carrier, submarine, airplanes and missiles,
>>> missiles may refuel first from carrier leaving airplanes unable to refuel.
>> I don't see the problem.  Any unit that has punit->transported_by set is
>> being transported and gets refueled.  The order is no issue because the
>> player can control which are loaded before pressing end turn.
> 
>  Right. It should and will work that way. I were just confused by old
> code that automatically saves planes from crashing. It doesn't care
> about punit->transported_by.

Ugh.  Well auto-loading (and auto-return) should be done, and it should 
*set* punit->transported_by in the process.  But if a plane crashes here 
or there because of ordering issues in the auto-load, the user has only 
himself to blame.

-jason





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