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[Freeciv-Dev] Re: (PR#18247) french.ruleset
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[Freeciv-Dev] Re: (PR#18247) french.ruleset

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Subject: [Freeciv-Dev] Re: (PR#18247) french.ruleset
From: "Daniel Markstedt" <markstedt@xxxxxxxxx>
Date: Tue, 4 Jul 2006 15:37:35 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=18247 >

On 7/4/06, miguel@xxxxxxxx <miguel@xxxxxxxx> wrote:
>
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=18247 >
>
> On 7/2/06, Daniel Markstedt <markstedt@xxxxxxxxx> wrote:
> >
> > <URL: http://bugs.freeciv.org/Ticket/Display.html?id=18247 >
> >
> > Improvements to french.ruleset by Frederic Rodrigo <f.rodrigo free.fr>
>
> I appreciate Frederic's effort. Now, I don't mean to be a prick, but...
>
> Am I misremembering things or the idea behind the terrain features for
> city names was that they were to be included only if the city name
> itself described or suggested the feature? For example, the city of Port
> Angeles might be written down in the ruleset as "Port Angeles (ocean)"
> but, say, Yakima might not be written down as "Yakima (!ocean, river)",
> as nothing in its name suggests a river or being inland.
>

I believe you're right that this was the original intent of the
feature. Should be somewhere in the list archives.

> Frederic took the considerable effort of describing the geographical
> features of every city in the ruleset, which I think might be
> counterproductive, as it'll actually make more difficult for any city
> names to fully comply with each new city's features. The fact that most
> cities are inland might be too much if the game is one of those "mostly
> sea" ones.
>
>
> --
> Miguel Farah
> miguel@xxxxxxxx
>

It has been done in many other rulesets - German and American springs
to mind. I agree that too many '!ocean' is potentially problematic.
Otherwise I see no harm in this.


--Daniel





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