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[Freeciv-Dev] Re: (PR#18113) caravan with no homecity crashes server
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[Freeciv-Dev] Re: (PR#18113) caravan with no homecity crashes server

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To: evyscr@xxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#18113) caravan with no homecity crashes server
From: "Mike Kaufman" <kaufman@xxxxxxxxxxxxxxxxxxxxxx>
Date: Mon, 26 Jun 2006 15:34:11 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=18113 >

On Mon, Jun 26, 2006 at 03:23:30PM -0700, Egor Vyscrebentsov wrote:
> 
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=18113 >
> 
> Good daytime!
> 
> If one load a .sav file which contain caravan with no homecity, server
> will crash next turn. Problem is that aicore caravan code assume that
> caravan always has homecity, and server does not check for this when
> load a game. Also, it seems to me that editor allows to create caravan
> without homecity.
> I'm not sure who own this bug: server, editor, or both.

I would say this is a editor bug primarily, but annoying enough to fix via
the fixing the editor that I would say a server bug.

> There are several ways to fix this behavior, so I want to listen which
> is better [before try to make a patch]:
> 1. Disallow caravans with no homecity, reject a game if it has them.
> 2. Allow caravan with no homecity to change it once. Until changing
> caravan could not provide caravan bonuses/help building wonders.
> 3. Something else? (Removing caravans totally is not a way for me.)

choose option 1. Change the game loading code to find the nearest owned
city and change the homecity to that and spit out a LOG_VERBOSE/LOG_ERROR
message that the loading code is doing such a thing.

-mike





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