[Freeciv-Dev] rndCiv 0.9.1
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hey guys
I've uploaded the latest version of rndCiv to
http://banjo.actrix.com/code/rndCiv/rndCiv-0.9.1.tar.gz
Fixed a couple of bugs, and tweaked rulesets.
i noticed a few things...
* i had to comment out Barracks not effecting diplomats
as when they did, the barracks would be unusable.
i couldn't see where my effects rules differed from the default.
currently Coinage is unworkable, showing (*) in city dialog,
i dunno why
* another segfault with a fairly mundane ruleset
Program received signal SIGSEGV, Segmentation fault.
0x080ff288 in kill_something_with (pplayer=0x82775f8, pcity=0x83da048,
myunit=0x8439648, choice=0x83da980) at advmilitary.c:1146
1146 CITY_LOG(LOG_DEBUG, pcity, "ksw: %s has chosen attacker, %s,
want=%d",
(gdb) bt
#0 0x080ff288 in kill_something_with (pplayer=0x82775f8, pcity=0x83da048,
myunit=0x8439648, choice=0x83da980) at advmilitary.c:1146
#1 0x080ff7b5 in military_advisor_choose_build (pplayer=0x82775f8,
pcity=0x83da048, choice=0x83da980) at advmilitary.c:1388
#2 0x08107077 in ai_manage_cities (pplayer=0x82775f8) at aicity.c:1302
#3 0x0810bd5e in ai_do_last_activities (pplayer=0x82775f8) at aihand.c:449
#4 0x08051c53 in main_loop () at srv_main.c:692
#5 0x08052439 in srv_main () at srv_main.c:1937
#6 0x0804aa8c in main (argc=5, argv=0xbfa06504) at civserver.c:256
* some random rulesets cause the server to loop forever(?) on the
first turn, interrupting...
Program received signal SIGINT, Interrupt.
0x080f6f33 in get_invention (pplayer=0x826eae4, tech=21) at tech.c:62
62 assert(tech == A_FUTURE
possibly looking for Republic which wasn't in that ruleset.
* dunno if this is important, server throws malloc warnings
on loading ruleset...
3: Warning: malloc with size 0 at line 2040 of ruleset.c
3: Warning: malloc with size 0 at line 2040 of ruleset.c
3: Nation Tibetan: government Fundamentalism not found
3: Warning: malloc with size 0 at line 2040 of ruleset.c
-banjo
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