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[Freeciv-Dev] (PR#17996) Different bugs discoverd
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Subject: [Freeciv-Dev] (PR#17996) Different bugs discoverd
From: "Johan Denis" <johan.denis@xxxxxxxxxx>
Date: Thu, 22 Jun 2006 20:51:13 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=17996 >

freeciv version Freeciv-2.1.0-beta1( non gtkclient)
Game language : dutch
Os : windows 2000
Game played in client mode

First one:
Bug with the save/load runtime
It makes no difference on witch way it is saved (autosave on end of 
turn or manual save) you need 2 attemps to load the save game the 
time you want to continu the game.
The following message is get on first attemp. Wich mean that the load 
of the savegame is forbidden for security reasons.
Administrator: 'load C:\Program Files\Freeciv-2.1.0-beta1\civgame-4000m.sav.gz'
/load: Naam "C:\Program 
Files\Freeciv-2.1.0-beta1\civgame-4000m.sav.gz" verboden wegens 
veiligheidsredenen
We hebben serverbeheer (toegangsniveau hack)
On the second attemp no problem anymore the savegames is loaded and 
the game start.

Second One:
The save as option don't work
See below2 message on 2 attemp to execute 'save as' but in reality 
nothing happens because those savegame files aren't created.
Administrator: 'save C:\Program Files\Freeciv-2.1.0-beta1\test'
Administrator: 'save C:\Program Files\Freeciv-2.1.0-beta1\test.sav'


Third one:
Assertion error when reaching future tech
Reffering to line 617 in tech.c

Following the source code the line reffers to a boolean thats detect 
if the reached tech is a future tech or not

The 4 one:
when  you played for a long time and than saved the game , the next 
time you reload the game than the problems begin
The production of the cities go nuts.
The chosen production or productionlist is ignored even you buy the 
production. on the next turn when its completed you don't get the 
production on the list but you get a unit in place of the chosen 
production. the unit is the same one you produce on default when you 
build a new city. So so long you didn't reload the savedgame the game 
goes well.

Next couples days will test server/client mode to see if those 
problems appears their also

freeciv version Freeciv-2.1.0-beta1( non gtkclient)
Game language : dutch
Os : windows 2000
Game played in client mode

First one:
Bug with the save/load runtime
It makes no difference on witch way it is saved (autosave on end of turn or manual save) you need 2 attemps to load the save game the time you want to continu the game.
The following message is get on first attemp. Wich mean that the load of the savegame is forbidden for security reasons.
Administrator: 'load C:\Program Files\Freeciv-2.1.0-beta1\civgame-4000m.sav.gz'
/load: Naam "C:\Program Files\Freeciv-2.1.0-beta1\civgame-4000m.sav.gz" verboden wegens veiligheidsredenen
We hebben serverbeheer (toegangsniveau hack)
On the second attemp no problem anymore the savegames is loaded and the game start.

Second One:
The save as option don't work
See below2 message on 2 attemp to execute 'save as' but in reality nothing happens because those savegame files aren't created.
Administrator: 'save C:\Program Files\Freeciv-2.1.0-beta1\test'
Administrator: 'save C:\Program Files\Freeciv-2.1.0-beta1\test.sav'


Third one:
Assertion error when reaching future tech
Reffering to line 617 in tech.c

Following the source code the line reffers to a boolean thats detect if the reached tech is a future tech or not

The 4 one:
when  you played for a long time and than saved the game , the next time you reload the game than the problems begin
The production of the cities go nuts.
The chosen production or productionlist is ignored even you buy the production. on the next turn when its completed you don't get the production on the list but you get a unit in place of the chosen production. the unit is the same one you produce on default when you build a new city. So so long you didn't reload the savedgame the game goes well.

Next couples days will test server/client mode to see if those problems appears their also

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