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June 2006: [Freeciv-Dev] (PR#17996) Different bugs discoverd |
[Freeciv-Dev] (PR#17996) Different bugs discoverd[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=17996 > freeciv version Freeciv-2.1.0-beta1( non gtkclient) Game language : dutch Os : windows 2000 Game played in client mode First one: Bug with the save/load runtime It makes no difference on witch way it is saved (autosave on end of turn or manual save) you need 2 attemps to load the save game the time you want to continu the game. The following message is get on first attemp. Wich mean that the load of the savegame is forbidden for security reasons. Administrator: 'load C:\Program Files\Freeciv-2.1.0-beta1\civgame-4000m.sav.gz' /load: Naam "C:\Program Files\Freeciv-2.1.0-beta1\civgame-4000m.sav.gz" verboden wegens veiligheidsredenen We hebben serverbeheer (toegangsniveau hack) On the second attemp no problem anymore the savegames is loaded and the game start. Second One: The save as option don't work See below2 message on 2 attemp to execute 'save as' but in reality nothing happens because those savegame files aren't created. Administrator: 'save C:\Program Files\Freeciv-2.1.0-beta1\test' Administrator: 'save C:\Program Files\Freeciv-2.1.0-beta1\test.sav' Third one: Assertion error when reaching future tech Reffering to line 617 in tech.c Following the source code the line reffers to a boolean thats detect if the reached tech is a future tech or not The 4 one: when you played for a long time and than saved the game , the next time you reload the game than the problems begin The production of the cities go nuts. The chosen production or productionlist is ignored even you buy the production. on the next turn when its completed you don't get the production on the list but you get a unit in place of the chosen production. the unit is the same one you produce on default when you build a new city. So so long you didn't reload the savedgame the game goes well. Next couples days will test server/client mode to see if those problems appears their alsofreeciv version Freeciv-2.1.0-beta1( non gtkclient) Game language : dutch Os : windows 2000 Game played in client mode First one: Bug with the save/load runtime It makes no difference on witch way it is saved (autosave on end of turn or manual save) you need 2 attemps to load the save game the time you want to continu the game. The following message is get on first attemp. Wich mean that the load of the savegame is forbidden for security reasons. Administrator: 'load C:\Program Files\Freeciv-2.1.0-beta1\civgame-4000m.sav.gz' /load: Naam "C:\Program Files\Freeciv-2.1.0-beta1\civgame-4000m.sav.gz" verboden wegens veiligheidsredenen We hebben serverbeheer (toegangsniveau hack) On the second attemp no problem anymore the savegames is loaded and the game start. Second One: The save as option don't work See below2 message on 2 attemp to execute 'save as' but in reality nothing happens because those savegame files aren't created. Administrator: 'save C:\Program Files\Freeciv-2.1.0-beta1\test' Administrator: 'save C:\Program Files\Freeciv-2.1.0-beta1\test.sav' Third one: Assertion error when reaching future tech Reffering to line 617 in tech.c Following the source code the line reffers to a boolean thats detect if the reached tech is a future tech or not The 4 one: when you played for a long time and than saved the game , the next time you reload the game than the problems begin The production of the cities go nuts. The chosen production or productionlist is ignored even you buy the production. on the next turn when its completed you don't get the production on the list but you get a unit in place of the chosen production. the unit is the same one you produce on default when you build a new city. So so long you didn't reload the savedgame the game goes well. Next couples days will test server/client mode to see if those problems appears their also
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