[Freeciv-Dev] Re: Removing citizens working tiles
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On Friday 09 June 2006 04:49 am, Jason Dorje Short wrote:
> Before we do this, I would still like to see a new set of goals for the
> Freeciv project. The current set of goals (which nobody seems to be
> able to location, but which are referenced widely) includes "Civ2
> compatibility" among them. But this proposed change will break that
> compatibility. So let's add a goals section near the top of doc/README
> that is slightly less restrictive.
Before you (we?) do something like that, can I suggest that we do some
forking. I'd hate to ever see the (Free)Civ I or (Free)Civ2 games disappear.
I still give my young nieces and nephews Civ 1 or Civ 2 and they enjoy the
games a lot.
I'd like to see some things forked off like, here's the closest Freeciv to
Civ1, here's the closest to Civ2, (although maybe the current version of
FreeCiv is a pretty good standin for either Civ 1 or Civ 2) ... (for Civ 3
and Civ4, if anything in FreeCiv is close) and those maintained on the
Freeciv download site (and developed / maintained as people have the
interest).
Then develop a new and different game as proposed here.
Randy Kramer
Not explicitly stated above, but then:
* there should be a CVS (sorry, I lurk on this list and don't pay close
attention--are you using CVS?) tree for each of those.
* development should be "reasonably" controlled, i.e., don't replace an old
version of, e.g., the Civ1/Civ2 game until it has been rather thoroughly
tested/proven. (E.g., Gone through alpha and beta releases, and been tested
by someone known/trusted by the group.)
Hmm, I should go look at the web site--maybe you're already doing this. (I
simply get my FreeCiv with my distro (or as packaged by/for my distro
(currently Mandriva2006).)
[Freeciv-Dev] Re: Removing citizens working tiles, Curtis Warren, 2006/06/09
[Freeciv-Dev] Re: Removing citizens working tiles, Peter Schaefer, 2006/06/09
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