[Freeciv-Dev] Re: (PR#17741) Client does not handle input with timeout -
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=17741 >
Andreas Røsdal wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=17741 >
>
> Hello!
>
> When timeout is set to -1, the game no longer handles input from
> keyboard or mouse, and is effectively frozen. The same problem occurs
> when time timeout is set too low, so the phase where units are moved
> around between turns takes longer than the timeout. I think that I have
> also seen this when my players gets killed, and there is only AI players
> remaining. The only solution to this is to kill the client and server.
That's not a bug, it is intentional.
> The game should be forgiving towards user-settings, and allow them to be
> undone. Prioritize handling user-input over everything else. I started
> making a patch, handling outstanding GTK events in gui_flush(), but it
> reduced performance and framerates, so I have no suggested solution
> right now.
Timeout -1 should have no effect if any clients are connected.
Command-line input should maybe still be handled.
-jason
- [Freeciv-Dev] Re: (PR#17741) Client does not handle input with timeout -1,
Jason Dorje Short <=
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