[Freeciv-Dev] Re: (PR#17741) Client does not handle input with timeout -
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Subject: |
[Freeciv-Dev] Re: (PR#17741) Client does not handle input with timeout -1 |
From: |
"Andreas Røsdal" <andrearo@xxxxxxxxxxxx> |
Date: |
Thu, 8 Jun 2006 16:12:27 -0700 |
Reply-to: |
bugs@xxxxxxxxxxx |
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=17741 >
Jason Dorje Short wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=17741 >
>
> Andreas Røsdal wrote:
>
>> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=17741 >
>>
>> Hello!
>>
>> When timeout is set to -1, the game no longer handles input from
>> keyboard or mouse, and is effectively frozen. The same problem occurs
>> when time timeout is set too low, so the phase where units are moved
>> around between turns takes longer than the timeout. I think that I have
>> also seen this when my players gets killed, and there is only AI players
>> remaining. The only solution to this is to kill the client and server.
>>
>
> That's not a bug, it is intentional.
>
Try setting the timeout to 5 in a large game with many units. Then the
game will not handle user input, and there is no way to access menu to
quit. This is not what I would expect should happen.
Andreas
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