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[Freeciv-Dev] Re: (PR#17741) Client does not handle input with timeout -
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[Freeciv-Dev] Re: (PR#17741) Client does not handle input with timeout -

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Subject: [Freeciv-Dev] Re: (PR#17741) Client does not handle input with timeout -1
From: "Andreas Røsdal" <andrearo@xxxxxxxxxxxx>
Date: Thu, 8 Jun 2006 16:12:27 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=17741 >

Jason Dorje Short wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=17741 >
>
> Andreas Røsdal wrote:
>   
>> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=17741 >
>>
>> Hello!
>>
>> When timeout is set to -1, the game no longer handles input from 
>> keyboard or mouse, and is effectively frozen. The same problem occurs 
>> when time timeout is set too low, so the phase where units are moved 
>> around between turns takes longer than the timeout. I think that I have 
>> also seen this when my players gets killed, and there is only AI players 
>> remaining. The only solution to this is to kill the client and server.
>>     
>
> That's not a bug, it is intentional.
>   

Try setting the timeout to 5 in a large game with many units. Then the 
game will not handle user input, and there is no way to access menu to 
quit. This is not what I would expect should happen.


  Andreas






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