Complete.Org: Mailing Lists: Archives: freeciv-dev: May 2006:
[Freeciv-Dev] (PR#16936) possible bugs
Home

[Freeciv-Dev] (PR#16936) possible bugs

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
Subject: [Freeciv-Dev] (PR#16936) possible bugs
From: "Sean Peifer" <sdpeifer@xxxxxxxxx>
Date: Tue, 9 May 2006 16:18:58 -0700
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=16936 >

Hi:

I have found a few bug--at least it is an annoyance with the interface 
of Freeciv 2.1 beta:

When a unit is selected, I cannot always move it using my number keypad 
(with Numlock on and the "keyboardless goto" option unselected). This 
seems to happen under a few particular circumstances:
    1) the unit is in a stack
    2) the unit is in a city (particularly naval units)
 
Is this a bug? If not, is there a setting I can change to keep this from 
happening? I like to use the number keypad to move my units much of the 
time.

BTW - I think this beta is awesome--the best Freeciv yet!

Thanks

Sean






[Prev in Thread] Current Thread [Next in Thread]
  • [Freeciv-Dev] (PR#16936) possible bugs, Sean Peifer <=