[Freeciv-Dev] log files
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
Hi ,
thanx for the promptly answers.
I'm now able to run game without interaction, but I'm having trouble
understanding log files.
Where one can find something like log2graph for civ2?
Also is there some good description of log files, and save game
files. README.scorelog file is not really helpfull? (When I say log
files I mean civscore and save gmes)
How can one access cvs server?
Sorry for bothering,
Thanx a lot,
Rasa
On Sat, 11 Mar 2006, Rasa Karapandza wrote:
I'm a new-be to the freeciv coding. I'm trying to understand the code
and one of my main obstacles is that I would like to be able to test
my changes but without the need to actually play the game.
In the server, set timeout to -1. Then the game will progress
automatically without client intervention. Hope this answers your
question.
- Per
Rasa Karapandza wrote:
...
I would like to be able to test my changes but without the need
to actually play the game.
...
As Per says, you can set up a server then set the timeout to -1.
That runs the game fully automatically; you will have to examine
the log files for clues as to whether the code was running OK. To
be more useful you should set the logging level high; you will have
to configure the software with --enable-debug to allow use of the
highest logging level. Beware that the highest logging level
produces vast quantities of output.
Another technique is to run an AI only game with a fixed small
timeout (3 to 12 seconds, depending on the number of cities and
units in the game) and use the client to observe the AI players. I
find that useful for spotting stupid AI behaviour that is not
outright buggy.
[Prev in Thread] |
Current Thread |
[Next in Thread] |
- [Freeciv-Dev] log files,
Rasa Karapandza <=
|
|