[Freeciv-Dev] Re: (PR#15856) Editor: Edit nation info
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=15856 >
making the changes jason wanted.
-mike
Index: server/srv_main.c
===================================================================
--- server/srv_main.c (revision 11757)
+++ server/srv_main.c (working copy)
@@ -1276,7 +1276,9 @@
struct nation_type *old_nation, *new_nation;
struct player *pplayer = get_player(player_no);
- if (server_state != PRE_GAME_STATE || !pplayer) {
+ if (!(requestor->current_conn->access_level == ALLOW_HACK
+ && game.info.is_edit_mode)
+ && (server_state != PRE_GAME_STATE || !pplayer)) {
return;
}
Index: server/edithand.c
===================================================================
--- server/edithand.c (revision 11757)
+++ server/edithand.c (working copy)
@@ -51,6 +51,10 @@
notify_conn(NULL, NULL, E_SETTING,
_(" *** Server set to edit mode! *** "));
}
+ if (game.info.is_edit_mode && !is_edit_mode) {
+ notify_conn(NULL, NULL, E_SETTING,
+ _(" *** Server is leaving edit mode. *** "));
+ }
if (!EQ(game.info.is_edit_mode, is_edit_mode)) {
game.info.is_edit_mode = is_edit_mode;
send_game_info(NULL);
Index: common/nation.c
===================================================================
--- common/nation.c (revision 11757)
+++ common/nation.c (working copy)
@@ -396,7 +396,8 @@
bool can_conn_edit_players_nation(const struct connection *pconn,
const struct player *pplayer)
{
- return (game.info.is_new_game
- && ((!pconn->observer && pconn->player == pplayer)
- || pconn->access_level >= ALLOW_CTRL));
+ return ((pconn->access_level == ALLOW_HACK && game.info.is_edit_mode)
+ || (game.info.is_new_game
+ && ((!pconn->observer && pconn->player == pplayer)
+ || pconn->access_level >= ALLOW_CTRL)));
}
Index: client/gui-gtk-2.0/dialogs.c
===================================================================
--- client/gui-gtk-2.0/dialogs.c (revision 11757)
+++ client/gui-gtk-2.0/dialogs.c (working copy)
@@ -760,11 +760,15 @@
int i;
shell =
- gtk_dialog_new_with_buttons(_("What Nation Will You Be?"),
+ gtk_dialog_new_with_buttons(game.info.is_edit_mode
+ ? _("Edit Nation")
+ : _("What Nation Will You Be?"),
NULL,
0,
+ GTK_STOCK_CANCEL,
+ GTK_RESPONSE_CANCEL,
_("Random Nation"),
- GTK_RESPONSE_CANCEL,
+ GTK_RESPONSE_NO, /* for lack of a better */
GTK_STOCK_OK,
GTK_RESPONSE_ACCEPT,
NULL);
@@ -925,8 +929,18 @@
selected_nation = -1;
/* Finish up. */
- gtk_dialog_set_default_response(GTK_DIALOG(shell), GTK_RESPONSE_ACCEPT);
+ gtk_dialog_set_default_response(GTK_DIALOG(shell), GTK_RESPONSE_CANCEL);
+ /* Don't allow ok without a selection */
+ gtk_dialog_set_response_sensitive(GTK_DIALOG(shell), GTK_RESPONSE_ACCEPT,
+ FALSE);
+ /* don't allow random nation selection in edit mode, since assigning
+ * NO_NATION while game is running is very bad */
+ if (game.info.is_edit_mode) {
+ gtk_dialog_set_response_sensitive(GTK_DIALOG(shell), GTK_RESPONSE_NO,
+ FALSE);
+ }
+
gtk_widget_show_all(GTK_DIALOG(shell)->vbox);
}
@@ -1144,6 +1158,9 @@
gtk_text_buffer_set_text(races_text, nation->legend , -1);
}
+ /* Once we've made a selection, allow user to ok */
+ gtk_dialog_set_response_sensitive(GTK_DIALOG(races_shell),
+ GTK_RESPONSE_ACCEPT, TRUE);
} else {
selected_nation = -1;
}
@@ -1212,11 +1229,8 @@
if (response == GTK_RESPONSE_ACCEPT) {
const char *s;
+ /* can this even happen? */
if (selected_nation == -1) {
- dsend_packet_nation_select_req(&aconnection,
- races_player->player_no,
- -1, FALSE, "", 0);
- popdown_races_dialog();
return;
}
@@ -1242,11 +1256,12 @@
dsend_packet_nation_select_req(&aconnection,
races_player->player_no, selected_nation,
selected_sex, s, selected_city_style);
- } else if (response == GTK_RESPONSE_CANCEL) {
+ } else if (response == GTK_RESPONSE_NO) {
dsend_packet_nation_select_req(&aconnection,
races_player->player_no,
-1, FALSE, "", 0);
}
+
popdown_races_dialog();
}
Index: client/gui-gtk-2.0/plrdlg.c
===================================================================
--- client/gui-gtk-2.0/plrdlg.c (revision 11757)
+++ client/gui-gtk-2.0/plrdlg.c (working copy)
@@ -36,6 +36,8 @@
#include "climisc.h"
#include "clinet.h"
#include "connectdlg_common.h"
+#include "dialogs.h"
+#include "editor.h"
#include "gui_main.h"
#include "gui_stuff.h"
#include "inteldlg.h"
@@ -56,6 +58,9 @@
static GtkWidget *players_war_command;
static GtkWidget *players_vision_command;
static GtkWidget *players_sship_command;
+static GtkWidget *players_edit_menu;
+static GtkWidget *players_edit_editable_command;
+static GtkWidget *players_edit_nation_command;
static GtkListStore *store;
static GtkTreeModel *model;
@@ -69,6 +74,8 @@
static void players_sship_callback(GtkMenuItem *item, gpointer data);
static void players_ai_toggle_callback(GtkMenuItem *item, gpointer data);
static void players_ai_skill_callback(GtkMenuItem *item, gpointer data);
+static void players_edit_editable_callback(GtkMenuItem *item, gpointer data);
+static void players_edit_nation_callback(GtkMenuItem *item, gpointer data);
static void update_views(void);
@@ -205,7 +212,10 @@
plr = get_player(id);
if (ev->button == 1) {
- if (can_intel_with_player(plr)) {
+ if (game.info.is_edit_mode) {
+ editable_player = plr;
+ update_players_dialog();
+ } else if (can_intel_with_player(plr)) {
popup_intel_dialog(plr);
}
} else {
@@ -313,7 +323,8 @@
GtkWidget *menu = gtk_menu_new();
GtkWidget *item;
- for (i = 1; i < num_player_dlg_columns; i++) {
+ /* index starting at one here to force playername to always be shown */
+ for (i = 2; i < num_player_dlg_columns; i++) {
struct player_dlg_column *pcol;
pcol = &player_dlg_columns[i];
@@ -508,8 +519,21 @@
gtk_widget_set_sensitive(players_sship_command, FALSE);
gtk_menu_shell_append(GTK_MENU_SHELL(menu), players_sship_command);
+ players_edit_menu = gtk_menu_item_new_with_mnemonic(_("_Editor"));
+ gtk_menu_shell_append(GTK_MENU_SHELL(menubar), players_edit_menu);
+ gtk_widget_set_sensitive(players_edit_menu, game.info.is_edit_mode);
+ menu = gtk_menu_new();
+ gtk_menu_item_set_submenu(GTK_MENU_ITEM(players_edit_menu), menu);
+ players_edit_editable_command =
+ gtk_menu_item_new_with_mnemonic(_("_Make player editable"));
+ gtk_menu_shell_append(GTK_MENU_SHELL(menu), players_edit_editable_command);
+
+ players_edit_nation_command =
+ gtk_menu_item_new_with_mnemonic(_("_Edit Nation..."));
+ gtk_menu_shell_append(GTK_MENU_SHELL(menu), players_edit_nation_command);
+
gui_dialog_show_all(players_dialog_shell);
g_signal_connect(players_meet_command, "activate",
@@ -522,6 +546,10 @@
G_CALLBACK(players_intel_callback), NULL);
g_signal_connect(players_sship_command, "activate",
G_CALLBACK(players_sship_callback), NULL);
+ g_signal_connect(players_edit_editable_command, "activate",
+ G_CALLBACK(players_edit_editable_callback), NULL);
+ g_signal_connect(players_edit_nation_command, "activate",
+ G_CALLBACK(players_edit_nation_callback), NULL);
gtk_list_store_clear(store);
update_players_dialog();
@@ -708,6 +736,13 @@
}
} players_iterate_end;
+ /* menu needs to be updated with edit mode changes */
+ gtk_widget_set_sensitive(players_edit_menu, game.info.is_edit_mode);
+
+ /* this is a real hack */
+ player_dlg_columns[1].show = game.info.is_edit_mode;
+
+
update_players_menu();
update_views();
}
@@ -842,6 +877,41 @@
}
/**************************************************************************
+ change the active player to the one selected
+**************************************************************************/
+static void players_edit_editable_callback(GtkMenuItem *item, gpointer data)
+{
+ GtkTreeModel *model;
+ GtkTreeIter it;
+
+ if (gtk_tree_selection_get_selected(players_selection, &model, &it)) {
+ gint plrno;
+
+ gtk_tree_model_get(model, &it, ncolumns - 1, &plrno, -1);
+
+ editable_player = get_player(plrno);
+ update_players_dialog();
+ }
+}
+
+/**************************************************************************
+ popup the races dialog for the selected player
+**************************************************************************/
+static void players_edit_nation_callback(GtkMenuItem *item, gpointer data)
+{
+ GtkTreeModel *model;
+ GtkTreeIter it;
+
+ if (gtk_tree_selection_get_selected(players_selection, &model, &it)) {
+ gint plrno;
+
+ gtk_tree_model_get(model, &it, ncolumns - 1, &plrno, -1);
+
+ popup_races_dialog(get_player(plrno));
+ }
+}
+
+/**************************************************************************
...
**************************************************************************/
static void update_views(void)
Index: client/packhand.c
===================================================================
--- client/packhand.c (revision 11757)
+++ client/packhand.c (working copy)
@@ -1402,6 +1402,7 @@
}
update_unit_focus();
update_menus();
+ update_players_dialog();
if (update_aifill_button) {
update_start_page();
}
Index: client/plrdlg_common.c
===================================================================
--- client/plrdlg_common.c (revision 11757)
+++ client/plrdlg_common.c (working copy)
@@ -23,6 +23,7 @@
#include "support.h"
#include "climisc.h"
+#include "editor.h"
#include "text.h"
#include "plrdlg_g.h"
@@ -69,6 +70,14 @@
}
/******************************************************************
+ TRUE if we are in edit mode and this player is active (editable).
+*******************************************************************/
+static bool col_edit(const struct player *plr)
+{
+ return game.info.is_edit_mode && plr == editable_player;
+}
+
+/******************************************************************
The player-name (aka nation leader) column of the plrdlg.
*******************************************************************/
static const char *col_name(const struct player *player)
@@ -247,6 +256,7 @@
*******************************************************************/
struct player_dlg_column player_dlg_columns[] = {
{TRUE, COL_TEXT, N_("?Player:Name"), col_name, NULL, NULL, "name"},
+ {FALSE, COL_BOOLEAN, N_("Editable"), NULL, col_edit, NULL, "editable"},
{FALSE, COL_TEXT, N_("Username"), col_username, NULL, NULL, "username"},
{TRUE, COL_FLAG, N_("Flag"), NULL, NULL, NULL, "flag"},
{TRUE, COL_TEXT, N_("Nation"), col_nation, NULL, NULL, "nation"},
@@ -271,7 +281,7 @@
*******************************************************************/
int player_dlg_default_sort_column(void)
{
- return 3;
+ return 4;
}
/****************************************************************************
Index: client/editor.c
===================================================================
--- client/editor.c (revision 11757)
+++ client/editor.c (working copy)
@@ -31,6 +31,9 @@
#include "control.h"
#include "editor.h"
+/* a pointer to the player and his structures that can be currently edited */
+struct player *editable_player = &game.players[0];
+
/* where the selected terrain and specials for editing are stored */
static enum editor_tool_type selected_tool = ETOOL_PAINT;
static enum tile_special_type selected_special = S_LAST;
Index: client/editor.h
===================================================================
--- client/editor.h (revision 11757)
+++ client/editor.h (working copy)
@@ -31,6 +31,8 @@
EPAINT_LAST
};
+extern struct player *editable_player;
+
typedef void (*ToolFunction)(struct tile *ptile);
void editor_init_tools(void);
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