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[Freeciv-Dev] (PR#15661) hex2t fortress bug
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[Freeciv-Dev] (PR#15661) hex2t fortress bug

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To: himasaram@xxxxxxxx
Subject: [Freeciv-Dev] (PR#15661) hex2t fortress bug
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Wed, 1 Mar 2006 13:20:23 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=15661 >

> [dmarks - Wed Feb 22 08:41:51 2006]:
> 
> The fortress_back sprite i drawn incorrectly with hex2t. See screenshot.

Does this fix it?

-jason

Index: client/tilespec.c
===================================================================
--- client/tilespec.c   (revision 11686)
+++ client/tilespec.c   (working copy)
@@ -4037,7 +4037,7 @@
 
       if (draw_fortress_airbase && contains_special(tspecial, S_FORTRESS)
          && t->sprites.tx.fortress_back) {
-       ADD_SPRITE_SIMPLE(t->sprites.tx.fortress_back);
+       ADD_SPRITE_FULL(t->sprites.tx.fortress_back);
       }
 
       if (draw_mines && contains_special(tspecial, S_MINE)

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