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[Freeciv-Dev] Re: (PR#15572) Cannot attack hostile ship if nonhostile un
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[Freeciv-Dev] Re: (PR#15572) Cannot attack hostile ship if nonhostile un

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Subject: [Freeciv-Dev] Re: (PR#15572) Cannot attack hostile ship if nonhostile unit is on board
From: "Daniel Markstedt" <himasaram@xxxxxxxx>
Date: Wed, 15 Feb 2006 17:05:42 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=15572 >


On 2006-02-16, at 02.53, Jason Short wrote:

>
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=15572 >
>
> Daniel Markstedt wrote:
>> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=15572 >
>>
>> Trying to attack a hostile ship carrying a unit belonging to a player
>> who's in peace with you, gives me the message that I have to declare 
>> war
>> on that peaceful player first. These ships quite simply have very
>> effective bodyguards on board!
>
> But what should be the behavior?
>
> -jason
>
>


Be able to sink the the ship of course! Any friendly unit on board and 
enemy ship should be considered collateral damage.

The issue is accentuated by that bug that makes the AI aimlessly hitch 
rides with allied ships and stay on board indefinitely.

-Daniel





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