[Freeciv-Dev] Re: (PR#15572) Cannot attack hostile ship if nonhostile un
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
Subject: |
[Freeciv-Dev] Re: (PR#15572) Cannot attack hostile ship if nonhostile unit is on board |
From: |
"Daniel Markstedt" <himasaram@xxxxxxxx> |
Date: |
Wed, 15 Feb 2006 17:05:42 -0800 |
Reply-to: |
bugs@xxxxxxxxxxx |
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=15572 >
On 2006-02-16, at 02.53, Jason Short wrote:
>
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=15572 >
>
> Daniel Markstedt wrote:
>> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=15572 >
>>
>> Trying to attack a hostile ship carrying a unit belonging to a player
>> who's in peace with you, gives me the message that I have to declare
>> war
>> on that peaceful player first. These ships quite simply have very
>> effective bodyguards on board!
>
> But what should be the behavior?
>
> -jason
>
>
Be able to sink the the ship of course! Any friendly unit on board and
enemy ship should be considered collateral damage.
The issue is accentuated by that bug that makes the AI aimlessly hitch
rides with allied ships and stay on board indefinitely.
-Daniel
|
|