[Freeciv-Dev] (PR#15325) ai military advice is pretty bad
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<URL: http://bugs.freeciv.org/Ticket/Display.html?id=15325 >
Here's a little buglet. It seemed that the AI kept building airports. A lot
of airports. Airports in cities that already had airports.
Attached is the fix. Note that I really don't like this function. Is it
really necessary that every single city that an AI owns should build an
airport?
-mike
Index: ai/advmilitary.c
===================================================================
--- ai/advmilitary.c (revision 11503)
+++ ai/advmilitary.c (working copy)
@@ -1219,8 +1219,10 @@
move_type = get_unit_type(choice->choice)->move_type;
- /* TODO: separate checks based on other requirements (e.g., unit class) */
- if ((id = ai_find_source_building(pplayer, EFT_VETERAN_BUILD)) != B_LAST) {
+ /* TODO: separate checks based on other requirements (e.g., unit class)
+ * N.B.: have to check that we haven't already built the building --mck */
+ if ((id = ai_find_source_building(pplayer, EFT_VETERAN_BUILD)) != B_LAST
+ && !city_got_building(pcity, id)) {
choice->choice = id;
choice->type = CT_BUILDING;
}
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