[Freeciv-Dev] Re: rndCiv for freeciv 2.0.99
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On Mon, 16 Jan 2006, banjo wrote:
> 1) is doc/README.effects up to date?
No. We should move this over to the wiki. I have started doing this:
http://www.freeciv.org/index.php/Effects.ruleset
> 2) can the server handle a tile Resources of Silk, or Coal, or Gold,
> or Iron etc. It would be useful to be able to specify these.
...
> 3) for "Trade_Revenue_Bonus" the documentation states...
> Trade revenue is multiplied by pow(2, amount/1000)
>
> Im not a mathematician, i don't understand this, could someone
> please explain either how to calc this in perl, or give some
> rough rules of thumb for doubling and halving Trade Revenue.
Not sure. Anyone else know?
> 4) in effects.ruleset, does the order of entries inside "reqs =" matter?
No.
> 5) is there a limit to the number of effects the server will
> allow/handle.
No.
> 6) do these effects work...
>
> "Food_Bonus" - city's production is increased by AMOUNT percent
> "Prod_Bonus"
> "Trade_Bonus"
> "Tax_Bonus"
> "Luxury_Bonus"
> "Science_Bonus"
>
> "Food_Bonus_2"- production is increased by AMOUNT percent. This is
> "Prod_Bonus_2" applied after the first bonus so it's multiplicative
> "Trade_Bonus_2" with it.
> "Tax_Bonus_2"
> "Luxury_Bonus_2"
> "Science_Bonus_2"
No. Replaced by Output_Bonus and Output_Bonus_2.
> 7) could an effect requirement be
> Terrain, Mountain, City
Yes.
> could a building requirement be (as well as a tech)
> Terrain, Mountain, City
Yes.
> 8) can an effect like 'Pollu_Prod_Pct' have range "World".
> meaning it has a worldwide effect? affecting all players?
Not sure.
- Per
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