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[Freeciv-Dev] Re: rndCiv for freeciv 2.0.99

[Freeciv-Dev] Re: rndCiv for freeciv 2.0.99

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To: banjo <banjo@xxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: rndCiv for freeciv 2.0.99
From: Per Inge Mathisen <per@xxxxxxxxxxx>
Date: Mon, 16 Jan 2006 09:53:53 +0000 (GMT)

On Mon, 16 Jan 2006, banjo wrote:
> 1) is doc/README.effects up to date?

No. We should move this over to the wiki. I have started doing this:

> 2) can the server handle a tile Resources of Silk, or Coal, or Gold,
>   or Iron etc.  It would be useful to be able to specify these.
> 3) for "Trade_Revenue_Bonus" the documentation states...
>   Trade revenue is multiplied by pow(2, amount/1000)
> Im not a mathematician, i don't understand this, could someone
>   please explain either how to calc this in perl, or give some
>   rough rules of thumb for doubling and halving Trade Revenue.

Not sure. Anyone else know?

> 4) in effects.ruleset, does the order of entries inside "reqs =" matter?


> 5) is there a limit to the number of effects the server will
>   allow/handle.


> 6) do these effects work...
> "Food_Bonus"  - city's production is increased by AMOUNT percent
> "Prod_Bonus"
> "Trade_Bonus"
> "Tax_Bonus"
> "Luxury_Bonus"
> "Science_Bonus"
> "Food_Bonus_2"- production is increased by AMOUNT percent.  This is
> "Prod_Bonus_2"  applied after the first bonus so it's multiplicative
> "Trade_Bonus_2" with it.
> "Tax_Bonus_2"
> "Luxury_Bonus_2"
> "Science_Bonus_2"

No. Replaced by Output_Bonus and Output_Bonus_2.

> 7) could an effect requirement be
>  Terrain, Mountain, City


>  could a building requirement be (as well as a tech)
>    Terrain, Mountain, City


> 8) can an effect like 'Pollu_Prod_Pct' have range "World".
>   meaning it has a worldwide effect? affecting all players?

Not sure.

  - Per

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