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[Freeciv-Dev] (PR#15006) Crash with vectorisotrident
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[Freeciv-Dev] (PR#15006) Crash with vectorisotrident

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To: himasaram@xxxxxxxx
Subject: [Freeciv-Dev] (PR#15006) Crash with vectorisotrident
From: "Christian Prochaska" <cp.ml.freeciv.dev@xxxxxxxxxxxxxx>
Date: Sun, 15 Jan 2006 08:51:28 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=15006 >

> [dmarks - So 15. Jan 2006, 07:51:55]:
> 
> If you get errors about missing flags, perhaps you're missing a
> reference to "misc/flags.spec" in the main tilespec file?
> 
> -Daniel
> 

It was a missing reference to "misc/shields.spec". Now it works for me
without crash. Attached is the diff with the changes I made to
bigisodtrident.tilespec and terrain1.spec.
diff -urN bigisotrident.orig/terrain1.spec bigisotrident/terrain1.spec
--- bigisotrident.orig/terrain1.spec    2005-02-24 06:33:26.000000000 +0100
+++ bigisotrident/terrain1.spec 2006-01-15 07:03:19.000000000 +0100
@@ -132,12 +132,11 @@
 tiles = { "row", "column","tag"
   0, 0, "t.dither_tile"
   0, 0, "tx.darkness"
-  0, 1, "tx.fog"
-  0, 2, "t.black_tile"
+  0, 2, "mask.tile"
   0, 2, "t.unknown1"
   0, 3, "t.ocean1"
-
   0, 4, "user.attention"
+  0, 5, "tx.fog"
 }
 
 
--- bigisotrident.tilespec.orig 2005-02-24 06:33:26.000000000 +0100
+++ bigisotrident.tilespec      2006-01-15 17:33:03.000000000 +0100
@@ -2,10 +2,11 @@
 [tilespec]
 
 ; Format and options of this tilespec file:
-options = "+tilespec3"
+options = "+tilespec3 +Freeciv.Devel.2005.Nov.25"
 
 ; A simple name for the tileset specified by this file:
 name = "BigIsoTrident"
+priority = 20
 
 ; TODO: add more overall information fields on tiles, 
 ; eg, description, authors, colors, etc.
@@ -17,6 +18,7 @@
 small_tile_height  = 20
 
 is_isometric = 1
+is_hex = 0
 
 ; Do not blend hills and mountains together.
 is_mountainous = 0
@@ -25,11 +27,27 @@
 roadstyle = 0
 
 ; Use darkness style 1 (single-sprite)
+fogstyle = 2
 darkness_style = 1
  
 ; offset the flags by this amount when drawing units
-flag_offset_x = 34
-flag_offset_y = 22
+unit_flag_offset_x = 34
+unit_flag_offset_y = 22
+city_flag_offset_x = 2
+city_flag_offset_y = 9
+
+; offset the units by this amount when drawing units
+unit_offset_x = 0
+unit_offset_y = 0
+
+;Enable citybar
+is_full_citybar = 1
+; offset the citybar text by this amount (from the city tile origin)
+citybar_offset_y = 30
+
+; Font size (points) to use to draw city names and productions:
+city_names_font_size = 10
+city_productions_font_size = 8
 
 ; Font to use to draw city names:
 city_names_font = "9x15bold"
@@ -52,16 +70,28 @@
   "bigisotrident/tiles.spec",
   "misc/small.spec",
   "bigisotrident/units.spec",
-  "bigisotrident/flags.spec",
+;  "bigisotrident/flags.spec",
   "misc/buildings.spec",
   "misc/space.spec",
 ;  "misc/techs.spec",
   "misc/treaty.spec",
   "bigisotrident/nuke.spec",
-  "bigisotrident/cities.spec",
-  "bigisotrident/morecities.spec"
+;  "bigisotrident/cities.spec",
+  "bigisotrident/morecities.spec",
+  "misc/overlays.spec",
+  "misc/cursors.spec",
+  "misc/citybar.spec",
+  "misc/colors.spec", 
+  "misc/flags.spec",
+  "misc/shields.spec",
+  "amplio/icons.spec",
+  "amplio/grid.spec",
+  "amplio/ancientcities.spec",
+  "amplio/medievalcities.spec",
+  "amplio/moderncities.spec"
 
 
+*include "misc/colors.tilespec"
 ; Terrain info - see README.graphics
 
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