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[Freeciv-Dev] Re: (PR#14763) Advanced govt patch
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[Freeciv-Dev] Re: (PR#14763) Advanced govt patch

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To: per@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#14763) Advanced govt patch
From: "Peter Schaefer" <peter.schaefer@xxxxxxxxx>
Date: Sun, 15 Jan 2006 08:38:21 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=14763 >

Interesting,

maybe people like the Genetic Algorithm guys who mailed the list will
even have fun optimizing a map of say
mfg_status x science_status x gold_status x empire relative size onto
gvrnmt_type

Peter

On 1/15/06, Per I. Mathisen <per@xxxxxxxxxxx> wrote:
>
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=14763 >
>
> Concerning the AI:
>
> I remove the current AI code dealing with governments, and instead added a
> random choice of government among those not already marked as having a
> better alternative in the ruleset. This is the government the AI will work
> towards. It is called in the code for the AI's "personality",
..
>   - Per





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