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[Freeciv-Dev] Re: (PR#14763) Advanced govt patch
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[Freeciv-Dev] Re: (PR#14763) Advanced govt patch

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To: per@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#14763) Advanced govt patch
From: "Benedict Adamson" <badamson@xxxxxxxxxxx>
Date: Mon, 16 Jan 2006 15:12:30 -0800
Reply-to: bugs@xxxxxxxxxxx

<URL: http://bugs.freeciv.org/Ticket/Display.html?id=14763 >

Per I. Mathisen wrote:
...
> When the game starts, the AI is randomly assigned [a] personality.
 > This should say something about its
> priorities and its diplomatic tone, as well as its research priorities.
> 
> This is clearly not as optimal for the current ruleset, as it will not try
> to figure out which is the more optimal government for the present, eg go
> over to Communism when it has lots of units and upkeep. Instead it should
> attempt to change its playing style so that it fits whatever government
> "personality" it has.
...

The problem with this is that AIs with inappropriate personalities for 
the current rule-set or game settings are, effectively, stupid. If some 
AI nations are thereby randomly made stupid, this increases the 
randomness in the game. Which human player wins a multi player game with 
AI nations might critically depend on luckily starting adjacent to 
stupid AIs.





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