[Freeciv-Dev] Re: (PR#14763) Advanced govt patch
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=14763 >
Per I. Mathisen wrote:
> When the game starts, the AI is randomly assigned [a] personality.
> This should say something about its
> priorities and its diplomatic tone, as well as its research priorities.
> This is clearly not as optimal for the current ruleset, as it will not try
> to figure out which is the more optimal government for the present, eg go
> over to Communism when it has lots of units and upkeep. Instead it should
> attempt to change its playing style so that it fits whatever government
> "personality" it has.
The problem with this is that AIs with inappropriate personalities for
the current rule-set or game settings are, effectively, stupid. If some
AI nations are thereby randomly made stupid, this increases the
randomness in the game. Which human player wins a multi player game with
AI nations might critically depend on luckily starting adjacent to