[Freeciv-Dev] Re: (PR#15006) Crash with vectorisotrident
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Subject: |
[Freeciv-Dev] Re: (PR#15006) Crash with vectorisotrident |
From: |
"Daniel Markstedt" <himasaram@xxxxxxxx> |
Date: |
Sat, 14 Jan 2006 23:51:56 -0800 |
Reply-to: |
bugs@xxxxxxxxxxx |
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=15006 >
On Sat, 2006-01-14 at 23:13 -0800, Christian Prochaska wrote:
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=15006 >
>
> > [dmarks - Sa 14. Jan 2006, 03:47:31]:
> >
> > > [cproc - Thu Jan 05 12:40:32 2006]:
> > >
> > > I think it's because the correct .spec files for the graphics are
> > > missing (or did I overlook them?)
> > >
> >
> > Well, if you have the correct .spec files, please post them here! :-)
> >
> > -Daniel
> >
>
> Hi Daniel,
>
> looks like I indeed overlooked the other tileset files. I didn't know
> that a tileset named "bigisotrident" already exists and so assumed that
> the files from the vectorisotrident archive were supposed to be copied
> into the isotrident folder. Now I got vectorisotrident running with
> 2.0.7 and the development client quits with console output "0: No
> national flag for Roman.". I had to change several things in
> bigisotrident.tileset and terrain1.spec before even getting to this
> point. Is there a newer version of the bigisotrident tileset available
> than 2.0.3?
>
>
> �
If you get errors about missing flags, perhaps you're missing a
reference to "misc/flags.spec" in the main tilespec file?
-Daniel
- [Freeciv-Dev] Re: (PR#15006) Crash with vectorisotrident,
Daniel Markstedt <=
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