[Freeciv-Dev] (PR#15002) Remove dead goto code
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Subject: |
[Freeciv-Dev] (PR#15002) Remove dead goto code |
From: |
"Per I. Mathisen" <per@xxxxxxxxxxx> |
Date: |
Tue, 27 Dec 2005 04:41:40 -0800 |
Reply-to: |
bugs@xxxxxxxxxxx |
<URL: http://bugs.freeciv.org/Ticket/Display.html?id=15002 >
This dead goto code now gives warnings (someone removed header reference
to ailog.h?). The proper solution is of course to remove the dead code.
Patch attached.
- Per
Index: server/unittools.c
===================================================================
--- server/unittools.c (revision 11400)
+++ server/unittools.c (working copy)
@@ -787,17 +787,6 @@
}
}
- if (activity==ACTIVITY_GOTO) {
- if (!punit->ai.control && (!is_military_unit(punit) ||
- punit->ai.passenger != 0 || !pplayer->ai.control)) {
-/* autosettlers otherwise waste time; idling them breaks assignment */
-/* Stalling infantry on GOTO so I can see where they're GOing TO. -- Syela */
-UNIT_LOG(LOG_ERROR, punit, "using old goto code in unittols.c!");
- (void) do_unit_goto(punit, GOTO_MOVE_ANY, TRUE);
- }
- return;
- }
-
if (find_unit_by_id(id) && unit_has_orders(punit)) {
if (!execute_orders(punit)) {
/* Unit died. */
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